Couldn't quite get through Level 5; guessing it is a very fine timing thing
DoctorMikeReddy
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Another option is that the camera is always pointing at the player character, but not from behind. The tracking Resident Evil cameras are occasionally like that, so zombies that the player character would see from a first person perspective are completely invisible to the player looking at the screen. However, looking at the avatar’s face could give clues where the enemy is. As an alt, the AI (and your view) could be of a shooter, and you have to escape, but can only see what they see
There is such a thing as a second person shooter. Some examples even exist here on itch.io
Even the old text adventure days are, effectively second person: “You are standing outside a small house…”
UPDATE: ok, here’s a throwaway idea. Your target is the host of the game’s camera, under AI control. Their “view” is what the player gets to use to try to control the shooter.
All the text and the game design was written by me. The original idea of a poly discussion about relationships was inspired by my conversations wit Trevor, who wanted an interactive piece that addressed real world issues for poly people, without the usual stereotypes. I hope we achieved that. Trevor, if you want the updated game files for your page, do ask. Sorry the bug fixes took so long!
So #LDJAM’s theme is “start with nothing” @ludumdare and #minijam’s is “Food”, with a limitation of “only arrow key input” @MiniJamOfficial
Hmmm… I could TOTALLY do both, couldn’t I…
with the same game…
#gamesdevedu
What if you were the AI software behind Star Trek’s replicator?
“Tea.Earl Grey. Hot…”
Er… er… coming right up (?)…
A nightmare in menu form. Many many menus… and with none of them in view
https://doctormikereddy.itch.io/thomas-was-a-line
It’s not great, but SINCE the Jam, I’ve had more ideas about how to do 1D puzzles
My regret? Only having about 8 of the 48 hours to actually jam, because… Life. Still uploaded it anyway:
https://doctormikereddy.itch.io/thomas-was-a-line
because the idea intrigued me of a 1D platformer. I’ve now (well after the jam) got a few clearer ideas of how this might work. At the time, I was more exploring than developing