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dodokoira

7
Posts
A member registered Nov 01, 2021

Recent community posts

The visual style and overall simplicity of the game make it a nice and chill experience, and it's overall very pleasing to the eye (and the soul). As everyone has already pointed out and something that is definitely known to the devs, some of the cars refusing to move when switching over from a red light to a green light does end up breaking the game and it is a major bug (maybe the driver fell asleep?). Overall though, the game has the potential to be very zen, and I would probably play it a whole lot myself if it worked consistently. The music choice is also nice, as is the fact that the effort was put in to include multiple types of vehicles when you could easily get away with just one in such a short time.

The game is very cool, as noted before having ice-like slidey physics in platformers like this can be jarring, but in terms of the level design the game is very cool and keeps you going out of interest of what is higher up on the tree. The graphics are really refined and immersive; there is a lot of detail that wasn't necessary and it's a nice touch! The background having mountains and trees makes you feel like you are in an actual forest climbing the weirdest tree in the history of man and the collectibles are unique. The player character is also expressive and charming, and I really enjoy how well it's masked into the 3D environment despite seemingly being 2D (though it would've been nice to have a more prominent jump animation). The tutorial is also implemented into the tree trunk instead of being an external thing which is really cool, overall great game! I especially enjoy the wider platforms with a hole in the middle specifically to make you fall all the way down, crowned by the bird that constantly circles the tree to poo on your head. Good job, this is one of the best! (And there's already a speedrun community, which is a surefire way to tell that you've got a winner.)

The idea of the game is good but not very well executed; there is a tutorial section which is always appreciated, but it tells you 1 key which the game tells you anyway in the game screen and there are additional keys and inputs that you need to figure out through trial and error. The atmosphere of the game is cool and the graphics are simple and pretty nice. The design of the reactor room is compact and the smoke and sparks in a dark room brings a very cool atmosphere, so the immediate presentation is cool. I enjoyed that the player character is a bat (?) which eludes to the Blind Repair theme, as well as the puzzles being dark and sound-based as well, it's a nice bit of thematic detail. Having the bat have proper rigged animations would've done wonders for the presentation of the game, but it's nice that there is some animation.

Very well-made graphics, incredibly clean and consistent-looking pixel art style where everything looks like it belongs. I like that the map is thoroughly designed and there's a good bit of love put into the audio, too. The enemy design made me go "what in god's name in that" which is a plus.

Really nice and well-made game, the art is very crisp and clean and the graphics are overall very well executed, I'm wondering if any of you slept at all over this jam? I enjoyed that the hamsters have a purpose with the hamster wheels powering the ship and there is a clear progression in the mood and bits of story when you return them. In terms of quality, this may be the best game this jam and I really like it!

It took me a while to figure out how to track the signal (skill issue). The graphics are really smooth and it's fun to cruise around and blow up planets for no reason. The game is really chill and has a good drive for making you want to go forward and see what else there is to discover. Would have preferred if the movement was faster and the boost didn't end in like 1,5 seconds, and some kind of health indicator/regen would've been really nice. Overall great!

Matilda has been playing this for 10 minutes. Please help