Hey this is a awsome fun little tool. I used it to make a dark adventure for squidward to embark on: https://dodorex.itch.io/sqid-evil
Dodorex
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The concept is cool and fun. The core mechanic of shooting feels right and the movement is enjoyable.
But the game does have some major problems.
1, The bugs shouldn't just spawn at a single location and then move twoard the player bur rater in a random location outside of a certain radius.
2. The green death effect is verry unoptimized and lowers the frame rate quite a bit if you kill enough bugs on screen.
3. When firing the gun, the muzzle flash is just a static 3d object. I suggest you set a random rotation everytime the muzzleflash is shown
I'd really like this game th evlolve into something bigger than this. I see potential in the Idea.
I get where you are trying to go with this game, but in my oppinion it isn't time to show it off to the public, beacuse:
1. there is not a real tutorial. (learning the mechanics is confusing at first and could be made easier by adding a voiced over tutorial explaining everything.)
2. the systemst don't feel good (it is playable, but not fun. keeping a player engaged is such a big part)
Basic mechanics are there, but like i said, in my oppinion it isn't time to show it off to the public. I encourage you to work on this game more, because it has a lot of potential. Before relasing it here or elsewere, testing it in closed alpha would have been a good idea, because players will only remember a bad game and will not check it back out when it has more/better/other content and is actually worth buying and playing.
Your game hs nice movement and basic, but still fun shoting mechanics. You are obviousely a programmer and not a artist, because the map is literally the overview map of the Western Dessert Town marketplace asset, wich was a free for the mont asset not to long ago. The minions are just some assets too. BUT just because the visuals are not as good, it doesent mean this isn't a decent game. The mechanics are good. I will just assume, that you are using the nav-mesh system. You should adjust the nav mesh bounds volume. You should add nav-links to some areas of the game. I suggest you change the setting from western/sci-fi to only western or only sci-fi (or anything else) and play around with the navigation.
Even though the game has its flaws, it still remain fun and entertaining for some time.
This game is great. REALLY GREAT.
I like making retro fps and this kind of stuff. But i am not so good at it. This is what i made in 3 days: https://dodorex.itch.io/blood-and-bones
The game is nice. I like how the levels look and feel. I think currently the ai to to smart, because it allway deals damage. Adding more variety to the enemys and their attacks, while giving the player a secret advatage. For example in the batman games, the ai is told to look away, so the player can sneak behind them. Also i think, clouds should move and if the player walky into the fire, dmage is dealed and fire particles make it look like the payer burnt himself. With a bit more development and polish, this could be a great game.
Also i found some problems with the map: