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Doeball

13
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7
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A member registered Sep 01, 2022 · View creator page →

Creator of

Recent community posts

awesome for your first game!! adjusting to the slippery controls took a bit to get the hang of but the last level felt like a good test of my skill

while we were testing the game we would press the up arrow often out of habit lol, and yeah theres a lot of references including wirtual!

i dont think they meant something to type for you, just a little reminder display so you dont forget the commands! games like Receiver 2 have complex inputs and display all the actions in the corner, or something like the rulebook that you can leave open in Papers Please mightve been helpful

ngl i tried that while playing sometimes lol, keyboard shortcuts wouldve definitely helped!

i love the sense of humor in this game, although it didnt really feel like the choices i made would matter, it was still hilarious!! seeing names like XXshadowbladeXX was a great touch lol

well done!! puzzles were perfectly challenging for me, and mechanics were introduced gradually so it wasnt too complicated. critical puzzle elements disappearing is a great way to set up the contradiction of a puzzle, and i think the goto statements were funny. overall this is a great idea that works well as is, but could definitely be expanded on too!!

holy hell

it feels like a mix of an incremental game like cookie clicker and an rts game or something, interesting combination!! i never made a lot of progress, but it was fun to see my army get bigger despite not really achieving anything. this feels like the kind of game that requires intricate balancing, but its fun nonetheless!

amazing presentation!! i think this is a solid concept for a game, and it was executed fairly well! im wondering if maybe the AI for the intruder is too smart, i managed to block off all the gems and i just never saw the intruder, maybe they could be less intelligent to give the player a chance to catch them?

managing this sort of system is very fun though! and its almost like a double role reversal, since you are neither the intruder nor the guard, but the dispatcher or something

and again, the graphics are incredible, stunning job!

slowly growing was fun, but the controls felt slippery, i think the player has too much air control to make adjustments while mid-air

the didnt seem to be an obvious path forward, which made it interesting trying to find the best way up in a good way

although i agree, im not sure how this fits the theme. i dont see a car in the game?

this idea is completely absurd and i love it

i wasnt completely sure what i was doing but its ok because i caught two humans for my collection

the drag and drop card ui is so intuitive!! it needed no explanation, i think it was a great way to let players interact with the world. exploring what i could use my cards on was fun, i got every ending after not too long! the particles are also good feedback for how the world is reacting to your input, like the stick being wet for example. if you want players to get every ending, maybe you could introduce a "speed" card or something, to make the player walk faster so you dont need to wait?

the system of cards being dragged onto objects in the world just seems easily extendable if done well, i think its a great idea!

i just walked around clicking on stuff for a while until i had a chance to win, but it was somehow still really fun, probably because i thought it was so funny that i was being quirky at night

cool concept for a game!! although im a bit confused by the controls, it might help to introduce mechanics one at a time and in a safe environment for the player, but the art is hilarious i love gigachad dirt he is so funny