I really like the idea here, but I feel like it's held back by its controls. The camera controls feel off, in part because of the lack of vertical control. I don't understand why I need to take out and put away the fishing rod to move around when it could just always be out and lets you walk around whenever it's reeled in. I also struggled with the inventory system, and felt it could have been implemented smoother. I also found the game rather buggy. Trying to place the humans in the vivariums seems to be pretty clunky, and I manged to wipe my inventory doing. I also managed to cast downwards and soft-lock the game somehow. I love the concept of the game, but I wish it was a smoother experience to play.
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Humaning's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #910 | 3.860 | 3.860 |
Creativity | #1090 | 3.720 | 3.720 |
Overall | #1536 | 3.413 | 3.413 |
Enjoyment | #3088 | 2.660 | 2.660 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This games reverses the role of the player as a fish instead of a human. This also reverses the direction of the fishing mechanic to go upward instead of down.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I don't know what happened, but I think I soft-locked the game twice. I think that the camera should rotate up and down as well, then it makes it easier to aim the fishing lure. Maybe a first person view would help with fishing as well!!
cool idea! One can see you spent a lot of time on level design. I like it :)
Fun idea and good presentation. The camera and controls felt stiff, but I was able to get the hang of it after a while.
Hilarious take on the theme.
think the camera perspective and controls makes it too hard to aim the lure. This could've worked with a normal 3rd person cam, Or perhaps a 2D version of this would've worked better.
Even though it's using existing assets, I think you did a pretty good job using them together. Good job!
Wooww, this is one of the most beautiful games I've tested from the jam, and since I'm already a fan of the seabed, I really loved it.
The game is fun but very buggy. Also this is the best humaning spot
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