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DomenPigeon

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A member registered Jul 10, 2019 · View creator page →

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I agree also, I was thinking of something similar myself. 👍👍

When I see some of the top games with only 10 ratings I can't but to think that this is a bit odd, because if you show your game to your friends they will judge very positively (and everyone can show his game to 10 friends) . On the other hand I saw some very good games with a bunch of ratings, but were a the end far from the first 100.

I know it's hard because if anyone can rate, stuff like this will happen. But in order to make it the best experience for the participants, I think that the rating system has to be rethought. 

(We also got two ratings that are very low. I don't know if this was the same guy but when I see some other games I think that we didn't deserve it. But that's how this rating system is... ) 

Oh ... Yes we didn't have time to implement the options to change sensitivity. If you change your settings in windows that would help.

Hi,

I was just wondering what exactly counts for basic code? 

What assets can I use?
You can use any audio or video assets you have the legal right to use. Code and design, however, must be done exclusively for the jam, during the allotted time. Except for really basic, universal scraps of code like controller support, and the like.

I understand that you can't start programming the game before the jam starts, but what about the more generic code that can be applied to any game. Like basic sound manager, ui manger and camera manager. Must all these code also be written anew? Or are you allowed to copy and paste it if you have done it on your own in previous games?