almost 1 year without a game update, the project is practically dead!
DoomMarine
Recent community posts
In fact, Genex Love was their game with the most updates, 1 every three months, this was clear to the patrons. We f2p waited an extra month or when a caped hero leaked the game on f95zone, which was tough, but it happened time in time. Either way, again, you should focus on one project at a time as a solo developer, to reduce your workload and improve your health.
It’s completely understandable that personal issues can interfere with work, especially illness, as there’s no set schedule or timeline… especially in something as demanding as game development, especially with complicated health situations.
However, this could be a sign that it might be worth reviewing the development plan and considering changes to the update strategy. Keeping players informed about progress and realistic deadlines can help create expectations that are more in line with reality.
While you may not have the resources or confidence to hire or work with someone else, you may want to consider alternative support options, such as collaborating with other developers on a temporary basis, working on job boards, or even seeking creative partnerships that can help keep the work flowing even during tough times.
If finances are a major obstacle, you may want to explore alternative ways to raise funds. Consider a steady job to provide a more stable life for yourself and your family. A steady job provides a predictable income and can alleviate the financial stress you’re facing. With a secure source of income, you wouldn’t have to rely solely on monetizing your game to support your family.
With your income secure, you could reinvest it into improving your project, such as development team or tools for larger updates, increasing your long-term return. Additionally, without relying on your game’s profits, you would have more time to take care of your health and maintain the quality of your project. And having a steady job would allow you to truly evaluate your game’s potential without compromising your current financial stability.
Anyway, 2024 really wasn't your year. But don't let that discourage you, focus on one project and take it slow and gradual. Don't overwhelm yourself, take better care of your health and look for alternatives.
And may 2025 be better than this year for you, That's my best wishes for you!
First of all, I want to say that your games are very good, and Genex Love is especially remarkable to me. I believe that many fans, like myself, recognize and appreciate your talent. That said, I would like to share a constructive suggestion about the pace of updates.
The problem is that your updates are inconsistent, receiving almost 1 to 2 updates per year! If we receive 3 updates or more, it's a profit!
I know that development can be challenging, especially for someone working alone, but perhaps prioritizing the completion of one project before starting another would help maintain a more consistent flow, making the process less overwhelming. I've seen countless games abandoned because of this, due to lack of focus, not to mention life's obstacles!
One possibility could be to finish Reboot Love 2 before starting to seriously develop Genex Love 2, after all it only has 2 hours of gameplay, which I assume is in the early stage. Focusing on one project at a time could make the updates more regular and predictable, and stop making more games when your hands are full. which I think would be very pleasing to the community!
If it's feasible, considering the help of a small team could be a great idea to lighten the load and allow you to focus on what matters most: creating unique experiences for your players!
Thank you for your work on Genex Love, I'm excited to see what's next.
Dude, you don't even know what you're talking about! In fact, the old game was really good, but there was a son of a bitch who reported pedophilia in the game because of Wendy's content, so it became what it became.
This game at the beginning was pretty bad but over time the art and story of the game got better and have room to growth.
if people don't want to pay, well... that's their choice!
But anyway, I'm going to keep playing and praying so that this project doesn't end up like the old one.
You can wait around a month or even longer, this DEV is known for only releasing its game releases when a recent version is in the hands of patrons!
Doing basic math, since the game was split into two because of Android users, I predict that this will become available to the community, when part 2 of the game is done and in the hands of patrons.
I found a bug on -0-15-3, During the introduction of the first day, after you talk to Elsa at the Eatery, and you meet Mikasa and Eren. Elsa asks you to go train with her at night, and when we finish talking to Elsa at the training ground, should we leave and go somewhere, but I don't know where? because is there nothing being highlighted after leaving training camp??
yep, this is one of those long games that is broken into parts, and when part 1 ends you can't go to part 2 with a save from part 1. currently, this is what really discouraged me with this game, currently save compatibility his is broken. In this case, the tip they gave me is to play from part 2 of the game. but I don't plan on playing this game again until this is resolved.
update is not compatible with the old version? I have a save from version 0.4 part 2 and when I load from that version the game crashes!
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00nvl_mode.rpy", line 381, in do_display
renpy.display_say(
File "renpy/common/00action_file.rpy", line 479, in __call__
renpy.load(fn)
AttributeError: Can't get attribute 'CountdownEventsManager' on <renpy.python.StoreModule object at 0x0000000003c6ffd0>
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "code/plot/script.rpyc", line 33, in script call
File "code/plot/prologue/street.rpyc", line 11, in script
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\ast.py", line 930, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\exports.py", line 1474, in say
who(what, *args, **kwargs)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\character.py", line 1352, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "renpy/common/00nvl_mode.rpy", line 381, in do_display
renpy.display_say(
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\character.py", line 693, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\core.py", line 3582, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\core.py", line 4543, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\transition.py", line 53, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\screen.py", line 770, in event
rv = self.child.event(ev, x, y, st)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 1403, in event
rv = super(Window, self).event(ev, x, y, st)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 1403, in event
rv = super(Window, self).event(ev, x, y, st)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\behavior.py", line 1142, in event
return handle_click(self.clicked)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\behavior.py", line 1075, in handle_click
rv = run(action)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\behavior.py", line 379, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 479, in __call__
renpy.load(fn)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\loadsave.py", line 815, in load
roots, log = loads(log_data)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\compat\pickle.py", line 100, in loads
return load(io.BytesIO(s))
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\compat\pickle.py", line 97, in load
return up.load()
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\compat\pickle.py", line 93, in find_class
return super().find_class(module, name)
AttributeError: Can't get attribute 'CountdownEventsManager' on <renpy.python.StoreModule object at 0x0000000003c6ffd0>
Windows-10-10.0.19041 AMD64
Ren'Py 8.1.3.23091805
TBR: Retransmitter v.0.05 Part 1 v.0.05-part-1
Tue Nov 21 16:42:09 2023
Did he say why this update was delayed? I checked Patreon, now but the warning is only for patrons, which sucks!
Now, a week late delayed, and another week of update in the hands of the patron, also another week for it to fall into the hands of the public, I expect this update to arrive in the middle/end of November.
It seems that this update is the last one of the year... anyway, thanks for the warning, I'll be back here at the end of November and beginning of December.
“It's funny how you explain to me what kinetic novels are, even though I explained it myself in my previous answer.” Bro, I know very well what VN novels and Kinect novels are. The problem is... maybe you didn't understand my point, I just counter-argued.
Anyway, yes... misunderstanding here! I don't know if it's a man or a woman. and I don't really care if the developer is a woman or not. I just raised my point of view... unfortunately I don't use discord and so I have no way of knowing about the status of the game, but the developer can also update their audience on ichio or even on patreon, there are many developers out there who do that.
I appreciate your passion for interactive storytelling in visual novels. However, there seems to be a small terminology mix-up in your argument that I'd like to clarify. Visual novels, as a genre, encompass both interactive and non-interactive variations, and they can have varying degrees of branching narratives.
You are absolutely correct that a significant portion of visual novels do feature branching storylines where player choices affect the narrative outcomes. These are indeed interactive and allow players to shape the story. These are what we typically refer to as 'interactive visual novels.' In such games, your choices play a crucial role in determining the story's direction, which aligns with your preference for actively influencing the narrative.
However, there are also visual novels known as 'kinetic novels,' which are intentionally designed to have a linear, predetermined storyline without branching or significant player choices. The distinction between interactive and kinetic novels is essential because it caters to different preferences in storytelling. While kinetic novels may not involve player choices, they still fall under the broader category of visual novels.
So, it's not that all visual novels are devoid of choices and divergences, but rather there are different subgenres within visual novels that offer distinct narrative experiences. It's a matter of personal preference whether you prefer interactive or linear storytelling, and both have their merits. Your desire for active involvement and influence in the story is certainly valid, and there are numerous interactive visual novels that provide that experience without the need for a sandbox game. Visual novels, as a diverse genre, have options to cater to a wide range of storytelling preferences.
Point is, Angels Humans and Gremory is more of a sandbox than VN, "of course there's a silly story there" but you have the freedom to explore every location there and farm status to continue the story, which is a feature of the sandbox that, despite being chaotic and not following a fixed line like Kinect, but also have element of VN. I've already progressed halfway through this game, with walktrought, and there are only two routes, romance or corruption of the girls. Like many games of this nature, there isn't much choice beyond that.
And about the random girls and main girls, I see... I thought I had skipped them when I entered the cheat code to release all the chapter contents and so I tried playing again, withouth cheat but miss all. It really sucks, that these lewd scenes are like fanservice not with the game's story, there's no reason to create an erotica vn as a dev can't get out of her original work tracks
Seriously, I felt like Issei was the prostitute doing a booty call while Rias was hir pimp lol. Anyway, I hope that in the next episode Issei can touch the main girls, as shown in the fanservice scenes because if not, she wouldn't be funny.
Personal taste, it's a boring thing to deal with, lol! Anyway, sandbox and non-linear are the games that I like the most. Yes, you're right! "History is not well organized, it is chaotic because there is no order!" For me, this is the greatest fun, you can explore the game your way, do shit, see how shit fucked you up, and go back to a previous save point. It's kind of a pleasure for me to play, and when the game has a linear story without branches and divergences, it's practically as if Dev have taken your little hand and guided you through the episodes, boring for me!
With that shit out of the way! I played Devil's Academy DxD again, and I realized something or am I wrong? I must be! Because, until now, we haven't had a lewd scene from issei with the main girls, have we? Because I only saw it with a bunch of random girls and characters. I wonder if there will be one in the next update?!
Meh, what a shame then! 😒 Although it's sandbox and doesn't have a linear story, it's really my type. I'm not a fan of linear VN and I'm not obligated to play as Issei, hahahaha!
But anyway, the bad thing about this game is that you need a "walkthrough" guide to advance in the game story. but even with that, I think it's a little better than Black Cat's Demons of Harem.