I see, thanks for the heads up! I played this game in 2020, then played it again in May of this year when the dev released that snow event after almost 3 years, leaving us in the dark. For me that was the end of the line, I don't even hold this game in high regard anymore, I just visit from time to time to see if the game continues or has died.
DoomMarine
Recent community posts
No, I don't think so! On the contrary, I strongly disagree with your comment! MC's body has always been strong, it has always shown excellent potential. Look at MC's fight against the monstrous Kenny in the Frat House Massacre arc. MC was able to go toe to toe with the monstrous Kenny even at level one, and with very few trainings! And in the fight against the birb knight "Valravn" in the hero arc. MC was still at level two, and he was able to go toe to toe with Valravn even though he was weakened. I mean, MC's regeneration, is one of the most strong and powerfull things in this game and makes him the most durable in physical combat compared to other superhumans.
The problem here is this forced script, which prevents MC's potential from growing too much, so that the story develops the way it wants. After all, the dev doesn't want an Ella 2 running wild! Let's remember that Ella, level 4, gave trouble to Hero Captains like Clark and Alexis, who were level 5.
Anyway, concluding here, I think that in a physical fight against MC and his regeneration, if the enemy doesn't use persistent damage, such as being set on fire, poisoned or soaked in acid, there is no way for MC to lose, unless the script makes him lose in the silliest way possible.
Hmmm, hey, sorry if I was rude or stupid! I had a bad experience with dev scammers or lazy people who would fool their community with fake updates that never came. That's why nowadays, when I don't see any sign of a game being updated, I just abandon it and move on.
Anyway, it's a shame that the flooding incident happened! I hope you get back what you lost twice as much.
So, I'll give it a chance when it's complete, or at least with half of the game's content.
In fact, Genex Love was their game with the most updates, 1 every three months, this was clear to the patrons. We f2p waited an extra month or when a caped hero leaked the game on f95zone, which was tough, but it happened time in time. Either way, again, you should focus on one project at a time as a solo developer, to reduce your workload and improve your health.
It’s completely understandable that personal issues can interfere with work, especially illness, as there’s no set schedule or timeline… especially in something as demanding as game development, especially with complicated health situations.
However, this could be a sign that it might be worth reviewing the development plan and considering changes to the update strategy. Keeping players informed about progress and realistic deadlines can help create expectations that are more in line with reality.
While you may not have the resources or confidence to hire or work with someone else, you may want to consider alternative support options, such as collaborating with other developers on a temporary basis, working on job boards, or even seeking creative partnerships that can help keep the work flowing even during tough times.
If finances are a major obstacle, you may want to explore alternative ways to raise funds. Consider a steady job to provide a more stable life for yourself and your family. A steady job provides a predictable income and can alleviate the financial stress you’re facing. With a secure source of income, you wouldn’t have to rely solely on monetizing your game to support your family.
With your income secure, you could reinvest it into improving your project, such as development team or tools for larger updates, increasing your long-term return. Additionally, without relying on your game’s profits, you would have more time to take care of your health and maintain the quality of your project. And having a steady job would allow you to truly evaluate your game’s potential without compromising your current financial stability.
Anyway, 2024 really wasn't your year. But don't let that discourage you, focus on one project and take it slow and gradual. Don't overwhelm yourself, take better care of your health and look for alternatives.
And may 2025 be better than this year for you, That's my best wishes for you!
First of all, I want to say that your games are very good, and Genex Love is especially remarkable to me. I believe that many fans, like myself, recognize and appreciate your talent. That said, I would like to share a constructive suggestion about the pace of updates.
The problem is that your updates are inconsistent, receiving almost 1 to 2 updates per year! If we receive 3 updates or more, it's a profit!
I know that development can be challenging, especially for someone working alone, but perhaps prioritizing the completion of one project before starting another would help maintain a more consistent flow, making the process less overwhelming. I've seen countless games abandoned because of this, due to lack of focus, not to mention life's obstacles!
One possibility could be to finish Reboot Love 2 before starting to seriously develop Genex Love 2, after all it only has 2 hours of gameplay, which I assume is in the early stage. Focusing on one project at a time could make the updates more regular and predictable, and stop making more games when your hands are full. which I think would be very pleasing to the community!
If it's feasible, considering the help of a small team could be a great idea to lighten the load and allow you to focus on what matters most: creating unique experiences for your players!
Thank you for your work on Genex Love, I'm excited to see what's next.
Dude, you don't even know what you're talking about! In fact, the old game was really good, but there was a son of a bitch who reported pedophilia in the game because of Wendy's content, so it became what it became.
This game at the beginning was pretty bad but over time the art and story of the game got better and have room to growth.
if people don't want to pay, well... that's their choice!
But anyway, I'm going to keep playing and praying so that this project doesn't end up like the old one.
You can wait around a month or even longer, this DEV is known for only releasing its game releases when a recent version is in the hands of patrons!
Doing basic math, since the game was split into two because of Android users, I predict that this will become available to the community, when part 2 of the game is done and in the hands of patrons.
I found a bug on -0-15-3, During the introduction of the first day, after you talk to Elsa at the Eatery, and you meet Mikasa and Eren. Elsa asks you to go train with her at night, and when we finish talking to Elsa at the training ground, should we leave and go somewhere, but I don't know where? because is there nothing being highlighted after leaving training camp??
yep, this is one of those long games that is broken into parts, and when part 1 ends you can't go to part 2 with a save from part 1. currently, this is what really discouraged me with this game, currently save compatibility his is broken. In this case, the tip they gave me is to play from part 2 of the game. but I don't plan on playing this game again until this is resolved.
update is not compatible with the old version? I have a save from version 0.4 part 2 and when I load from that version the game crashes!
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00nvl_mode.rpy", line 381, in do_display
renpy.display_say(
File "renpy/common/00action_file.rpy", line 479, in __call__
renpy.load(fn)
AttributeError: Can't get attribute 'CountdownEventsManager' on <renpy.python.StoreModule object at 0x0000000003c6ffd0>
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "code/plot/script.rpyc", line 33, in script call
File "code/plot/prologue/street.rpyc", line 11, in script
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\ast.py", line 930, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\exports.py", line 1474, in say
who(what, *args, **kwargs)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\character.py", line 1352, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "renpy/common/00nvl_mode.rpy", line 381, in do_display
renpy.display_say(
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\character.py", line 693, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\core.py", line 3582, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\core.py", line 4543, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\transition.py", line 53, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\screen.py", line 770, in event
rv = self.child.event(ev, x, y, st)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 1403, in event
rv = super(Window, self).event(ev, x, y, st)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 1403, in event
rv = super(Window, self).event(ev, x, y, st)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\behavior.py", line 1142, in event
return handle_click(self.clicked)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\behavior.py", line 1075, in handle_click
rv = run(action)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\display\behavior.py", line 379, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 479, in __call__
renpy.load(fn)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\loadsave.py", line 815, in load
roots, log = loads(log_data)
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\compat\pickle.py", line 100, in loads
return load(io.BytesIO(s))
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\compat\pickle.py", line 97, in load
return up.load()
File "E:\Games\Joguitos\TheBloodRiverSaga-v.0.05-part-1-pc\renpy\compat\pickle.py", line 93, in find_class
return super().find_class(module, name)
AttributeError: Can't get attribute 'CountdownEventsManager' on <renpy.python.StoreModule object at 0x0000000003c6ffd0>
Windows-10-10.0.19041 AMD64
Ren'Py 8.1.3.23091805
TBR: Retransmitter v.0.05 Part 1 v.0.05-part-1
Tue Nov 21 16:42:09 2023
Did he say why this update was delayed? I checked Patreon, now but the warning is only for patrons, which sucks!
Now, a week late delayed, and another week of update in the hands of the patron, also another week for it to fall into the hands of the public, I expect this update to arrive in the middle/end of November.
It seems that this update is the last one of the year... anyway, thanks for the warning, I'll be back here at the end of November and beginning of December.