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doomshroom54

18
Posts
1
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A member registered Jan 14, 2019 · View creator page →

Creator of

Recent community posts

This is so fricking fun to mess with and easy to use its not even funny

Yeah thanks, I thought about doing the rpg style game in another engine. But, I really just use these jams for fun and experience to get better at coding and unity.

Ooops yeah I didn't play that long or I didnt see them, my bad

The physics when the ship spins is really funny to me. Which I think is a good thing. I also liked the graphics that you put in. The monsters may have had a little too much health. When I'm playing a shooter I want each of my shots to feel like they have impact. Maybe adding more minions spawning and making them faster may have helped. But the game is still pretty fun :)

Thanks you, I thought my art was a little bit of a weak point of the game. But, I'm glad you liked it.  I will make sure to check out your game :)

Thanks, yeah I think the narrative was the strong point of the game. But, I have never finished a rpg dialogue system before and it took way too long and turned out really buggy, as well as the colliders. But i'm glad you liked it :)

I really appreciate that you wrote this and that you enjoyed the game! You can flip the left and right to grab objects with the WSAD controls. I'm an idiot and forgot to correct the controls for arrow keys.


I completely agree polish is what could have made this game a lot better. Especially making things clearer and with movement.


Also, a combo system is a great idea. I will make sure to add that and work on polish if I get around to doing a update.


Thanks for writing this review and I will definitely be in more game jams. :)

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Thank you i'm glad at least somebody found that funny. I agree the controls are what really held me back. I need to work on them a lot more next time I update/make another game and I need to make the objective more clearer.

Thanks! Yeah packing people in the correct demon is pretty wonky right now. I will make sure to check out you're game :) 

Thank you  it means a lot :)

Thanks, yeah the controls are the main thing I regret about the game. I'm gonna work spend more time on them next game/jam.

That's a really good idea, if I update it i might add that instead. I also completely agree the movement of the imp and the blocks feel pretty stiff at times. I probably should have spend more time on movement and getting packing part of the game correct before I moved on to the other parts of the game. Thank you

Like the way its facing? You can change the way the character is facing with A and D. But I probably should have added down and up but didn't really have time.

I thought the concept and controls of the butter fly were great. But the screen just turns black so I couldn't keep playing. The other butter flies die too easy as well. But I thought it was a good idea

I love the music and how the camera zooms.

I appreciate the portal reference A LOT. I also thought the cat at the end and the art was cute.  I would have liked to see some more different paths or obstacles that have to do with you're size. But I still had fun playing it.

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I love this game! Did you do all the art yourself? The only thing I'd say is the movement could have felt a little more fluid but other than that, its a nice.

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This is my first game that I have finished, it would be very helpful if you told me what you thought of the game in the comments and how Save Present! Could have been better. Hope you enjoy my game.