the tutorial was planned but we wanted to finish the core game first, last jam we didn't finish the core game so it felt a bit empty, like many of us I'm sure we ran out of time as well! but we completely agree with ya it definitively needed a tutorial
DoorInc.
Creator of
Recent community posts
https://itch.io/jam/yogscast-game-jam-2020/rate/845461
Here is mine! and if anyone else sees this just post a comment under the game with feedback and ill review yours as well!
if you are interested in still learning to program and learn more, or you are experienced and are willing to do some charity work (yes we are new yes we have no money but when we do you will start getting paid everyone that works on our next game will get credit and if its successful money too) but if you want to join please contact me through here or send me an email! we are willing to accept any type of experience i just dont want my current and only programmer to feel overwhelmed... so i want to get him some assistance with this project!
Email: DoorIncorporated@gmail.com
if you want to just get to know our little "company" more than here is a website link to my official company website!
yup our programer had very little sleep coding this game and we are very proud of him! And the time seriously affected the games potential so Yea we just preferred to get the core mechanics in and show the idea of the game and see the attention it gets, I’m thinking that after the jam the game can be worked on and we can add the planned features we wanted to add! But thanks for the feedback!
link: https://doorinc.itch.io/unlucky-tower
https://itch.io/jam/yogscast-game-jam/rate/536007
There ya go that should be it!
it Was supposed to show numbers that both enemy and player light attack being more accurate and heavy dealing bonus damage but less accurate roll.... but it turned out to be harder to program than expected sadly.. we really wished we placed that quality of life feature in as well! But the time beat us there.... but thank you for the feedback!