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Unlucky Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Vote for your favourite game! | #141 | 3.175 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
looks good, obviously the game need some things like a most pretty art, and polish the combat, but the game is good ^^ GJ
agree with ya there! We are going to decide after the jam ends if we should update this game and properly finish it up. Thanks for the feedback as well!
It's a cool idea and I imagine coding a turn-based system was very difficult in the time limit, so I'm quite impressed. I kept dying to the first creatures I encountered and the combat did feel arbitrary, but I think there's potential in it with some more time and QOL improvements. A nice effort guys!
yup our programer had very little sleep coding this game and we are very proud of him! And the time seriously affected the games potential so Yea we just preferred to get the core mechanics in and show the idea of the game and see the attention it gets, I’m thinking that after the jam the game can be worked on and we can add the planned features we wanted to add! But thanks for the feedback!
Combat needs some work but great job at making a turn based combat system!
Feel free to check out my game as well: https://mark-auman.itch.io/give-and-you-shall-receive
we agree with ya on that! And definitely I’ll try it out! Thanks for the feedback as well!
im extremely unlucky it seems i cant even reach the top haha
its cool that you have a whole group/company name and stuff were still trying to work that out and if you could try out our game thatd be appreciated a lot
https://itch.io/jam/yogscast-game-jam/rate/535824
thank you
yes! I’ll give it a try and show it to the rest of the team see if they are interested in trying it! But you have my word!
thanks!!
Unsure of how the combat works, it seemed a bit random. Would really benefit from some nice texturing and backdrops to the battles - I liked the character art!
it Was supposed to show numbers that both enemy and player light attack being more accurate and heavy dealing bonus damage but less accurate roll.... but it turned out to be harder to program than expected sadly.. we really wished we placed that quality of life feature in as well! But the time beat us there.... but thank you for the feedback!