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Doosie

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A member registered Oct 07, 2018 · View creator page →

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Oh yeah the defpack thing had several problems on my end as well. Should be ready on the next release.

If robot eats a weapon in his inventory, he won't know which one you want him to eat. My only idea regarding chicken & robot active ability is to auto put a weapon in 1->6 order from the inventory to slot B based on availability.

Also, regarding the delay for the timeslow & radial menu pop-up. How long would you figure to be ideal?

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I'll make a highlight for the weapon to be selected then and a left click function for the weapon select radial menu.

Does the infinite eat bug with robot still happen? Because it doesn't on my machine. I'll recheck it again. How about chicken and steroids? Those 3 were the problematic races so far.

Yeah, maybe melee is better as 1. I can remember dying many times because I was scrambling to press 6 and press t instead. Funny how such an obvious problem never really occurred to me.

I already put a small delay for the time slow & radial inventory. I guess I'll make it longer. The design consideration was that if you're surrounded by enemies and want that other weapon NOW, waiting 0.7 seconds might get you killed.

There were also a few bugs when I tried using it with defpack as well. I've fixed some of them & come with a new release soon.

It doesn't seem to register keys 1-6 if you load the when you're playing. Try loading the mod at the character select screen. I don't know the cause.

As for holding 6 weapons of any type, how would the inventory organisation go? How would the code decide to put which weapon in which slot?