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6 Weapon Inventory

Carry 1 weapon of every ammo type. As it should be · By Doosie

Some issues I've found/Improvements that could help

A topic by T_E_A created Jan 21, 2019 Views: 489 Replies: 6
Viewing posts 1 to 7
(2 edits)

The radial menu is kinda awkward to use, since sometimes it just doesn't work. Maybe make an animation for when you're hovered over a weapon, and want to switch to it? Or possibly let us click to swap it into our main hand?

There's also another infinite eat bug, where a blank weapon slot will allow you to consume it over and over if you (possibly) just have one weapon, and press space

Possibly make melee #1 instead of #6, as it makes a bit more sense to have it closer/faster to pull out in dire situations

Also maybe add a small amount of time you have to hold space, so that it doesn't slow when you just tap it

Hope you continue this, cause it's hella cool

Developer (1 edit)

I'll make a highlight for the weapon to be selected then and a left click function for the weapon select radial menu.

Does the infinite eat bug with robot still happen? Because it doesn't on my machine. I'll recheck it again. How about chicken and steroids? Those 3 were the problematic races so far.

Yeah, maybe melee is better as 1. I can remember dying many times because I was scrambling to press 6 and press t instead. Funny how such an obvious problem never really occurred to me.

I already put a small delay for the time slow & radial inventory. I guess I'll make it longer. The design consideration was that if you're surrounded by enemies and want that other weapon NOW, waiting 0.7 seconds might get you killed.

There were also a few bugs when I tried using it with defpack as well. I've fixed some of them & come with a new release soon.

(1 edit)

so, as robot (or any character) switching with an empty offhand will in fact switch to the empty offhand. robot then can proceed to consume it. I assume it works with others as well, but don't take my word on that. (inf eat did work when I had defpack on, so that could'be been a problem

also, most weaponless characters error when this mod is installed, but some others like molesarge I believe also do. not confirmed, but may be an issue

also possibly make it so that robot can eat a weapon if he has one in his inventory, as getting a laser pistol, and having a cluster launcher + laser cannon won't let you eat the weapon if you only have one weapon in your hand. You have to take the launcher out, switch to the pistol, and make sure you don't accidentally eat the launcher when it goes to your main hand, from your offhand, and the pistol goes to your offhand

Developer

Oh yeah the defpack thing had several problems on my end as well. Should be ready on the next release.

If robot eats a weapon in his inventory, he won't know which one you want him to eat. My only idea regarding chicken & robot active ability is to auto put a weapon in 1->6 order from the inventory to slot B based on availability.

Also, regarding the delay for the timeslow & radial menu pop-up. How long would you figure to be ideal?

probably a configurable option, but I feel a half to a fourth of a second would be enough time to hold it, so that tapping it doesn't register the menu/timeslow

Could you make it so that you can use the scrolling wheel to switch between the 6 weapons ?

This mod is really cool, but I think it has problems with the 60fps function

Is there a way to fix this without having to use 30 fps?