I like how it lets me play after the timer ends, without scores obviously but i love finding patterns.
DopplerGhost
Creator of
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[Long Post]
Hopeful for this game, cool ideas!
I really want this game to be successful, so as a dev myself I wanna give my opinion with detailed reasoning after watching the trailer and playing through the demo. (Of course, that's only my opinion, also i have not worked on movement shooters yet!)
Pros:
- Most of the mechanics are relatively polished, I really liked kicking around and shooting up a bunch of paper dudes.
- Kicking exploding barrels and bombs are the best. Really captivates that dopamine kick when you do it nicely. (Is there a bit of help where the barrel lands? It so, it feels really natural and awesome, as for my experience playing the demo)
- The graphics and theme is really unique, fun, and manages to be a bit scary while also being goofy enough to enjoy.
- Only one actual dynamic music yet, but it is really complementing the bigger fight waves, giving you that Doom rush when you hear it :)
- I got interested in the stickman dude. What could they be up to...?
Cons: (more like, needs polishing)
- Quality of tutorials are inconsistent a bit. Some mechanics are explained perfectly, but for an example, there is a prompt [E] to close notes (as I remember), but it was not shown for sharpening the pencil, I was stuck there for a minute to get it the first time.
Two abilities were a bit hidden, 1: jumping higher from a crouch, i discovered it accidentally, 2: sliding below enemies to kick them up in the air (I only knew this from watching the trailer a second time after finishing the demo)
- The pencil's hacking needs to be more fun, i expected more doors and secret passages to draw instead of the security panel hacks. (Finding, erasing, then rewriting the panel is many steps for a single door, which is good for 1 puzzle, then becomes a hassle when faced more times, but hey, this is just the demo!)
Not really cons, but my other opinions: [SPOILERS]
- I actually had no problem with the long times between fights, The only thing i was bummed about is that the demo ended without a last big fight. (There was like a solid 5-10 minutes of not-shooting then game ended, me expecting a last fight at the huge room)
- The game's story was really the most interesting with it's enviromental storytelling, and events (glitches, stickman dude), not the notes thrown around. But hey, they are also just optional to read so that's nice :)
Hoping to have a nice release my dude, i want to see more cardboard dudes get blown up!
Really enjoyed your game, it has a nice atmosphere, and interesting characters!
The only issue I had with the game, is that the directions were a bit unclear sometimes. (For example, when we get to look at the map, the highlighted road to the woods, is barely visible on the actual road, would love to see a crosswalk or something else on it, to make it more apparent!)
Nevertheless you made a great game, It was quite intriguing.
Hello! I'm pretty sure you either do not have Winrar installed, or if you do, you need to right click this file, and click "Open With" and then choose Winrar. Most likely you tried to open something as a Word document, and Windows set it to default for all files that's similar. If this happens to this download only, then, I'm out of ideas!
Thank you for your review and opinions!
I agree, the truck driving experience is rather inconvenient, that is because instead of writing drive-mechanic code from ground up, I used a premade code that is pretty modified by me, just to be as good as it gets, to cut down time for the jam. Would done a better job with more time, but this is how jams work haha~
https://itch.io/jam/brackeys-7/rate/1420356 Here is my horror game , will check yours too!