Did a casual puzzle game weekend project using these cats :) It was fun, thanks
dorfl
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Sorry to hear that. If the message mentioned "termination" it was probably something generic resulting from an abort(). But to be sure, mind confirming the exact message box text that appeared?
Please describe your OS version, hardware and graphics specs. Might be something that jumps out or allows me to reproduce the problem. Thanks.
Edit: Does the game loading bar appear? Example below. How far through the process does it get for you?
Thanks for this -- much better to have critical feedback than none at all. A few notes and questions to clarify:
Suggestions from others on Discord agree with you that the goals (milestones) are growing far too large in 0.2, and should be broken up. Also similar requests for more production insight and base statistics, as well as better overall war/story integration.
May I know the specs of your integrated graphics? More testing on lower end hardware is definitely needed. Specifically the rendering/buffering/movement issue is not something I can immediately reproduce on available test machines, but it sounds like a bug handling the input event queue.
It sounds like you've had some bad random map seeds, leading to problems like insufficient starting resources to reach remote mining outposts. You may find using the Curated seed button in the new game window a better experience (by default, new games use a Curated seed from a list of known good seeds unless the Random button is clicked).
Please describe the mouse map movement request a bit more? Is this referring to the main game world or the map [M] popup?
Do you prefer to build a lot while paused, or is it due to other issues like the graphics lag? (This is just a question, not any sort of implied criticism -- I had not considered building much at all while paused, meaning it is quite untested. I would like to fix bugs with this style of play if possible.)
Edit: The question about how to see remaining material in mines -- Does this refer to viewing the ore resources in a hill? How is this different to using [Spacebar] on a hill, or using Wifi to monitor a Miner in mid-game? Thanks.
If blueprint sharing becomes a thing, a question that remains (for me) is how to encourage new players to try and build first before copying a popular third-party blueprint. There may be no simple answer without straying down the path of artificially constraining yet another style of play, or harming a potential sub-community.
So, keep improving the overall build experience and let the chips fall where they may.
That's a generic abort message.
If the game window does not appear at all before the error, or appears empty, then it is possible the OpenGL 4.4 context setup is failing.
You can try running the game binary via command line directly from the Itch.io install directory, which may log more error information.
Can you also describe your system specs, including Windows and graphics driver versions?
Short clip and notes on wifi setup here:
https://dorfl.itch.io/factropy/devlog/357923/wifi-and-drone-networks
https://dorfl.itch.io/factropy
Factropy is two parts Factorio, one part Satisfactory, a dash of Supreme Commander and a bunch of loose ideas a certain solo developer failed to mod into one of those games. Perhaps others will also enjoy this mix tape!