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Doug Smith

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A member registered Mar 17, 2019 · View creator page →

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Thank you so much for your detailed breakdown of Vallordume the Prequel.  I love the feedback and will make some adjustments in the "non-jam" version that hopefully corrects some "flaws" in the game play.  Thank You.

Thank you so very much, I did put a lot of effort into the lore and hopefully with the less rushed version and other games that go with it... this will come across.

OH my wow,  that was so helpful, thank you thank you thank you. I almost fell out of my chair laughing!   A couple of items:

1. English is my first language (maybe it's not as good as I thought!)! Hahaha! I was rushing with the dialog (no excuse) and when you test test test sometimes what you think and what you type don't always sync, but I did correct that.

2. Worked out/ on the balancing throughout and it is much better now.  Fish now can only be used in the menu, but fish are important in the main game so I left as is as far as what is does for continuity.

3. Fluke is in the second floor of the Inn and he joins your party if you choose...which is a good idea...for the story anyway (hahahahaha), but I must have forgot to add a conditional switch for the ninja battle if you don't have him. On a side note I changed it to where you now have to go to fight the "evil wizard." It adds some story elements, but should this still be optional?

I don't understand what you mean by "linearity of maps" if you could explain that to me I would really appreciate that.

A million thanks again for the wonderful advice!

First thank you so much for the detailed breakdown and information, and thank you for understanding that some things where rushed for the game jam.  I value the tidbit about the fish being nerfed...I think that could be a game changer in the WIP's that I have that include the fish. I almost fell out of my chair laughing about the secret alternative ending...that I didn't mean to make!  I've made updates to the "non" game jam version, I am very grateful for your feedback.

Thank you so very much for the feedback.  I am working on a "fuller" fleshed version with all the suggestions I get here and hope to relaunch a game that is fun and still at or around 30 to 40 minutes.  The Change weapons .JS is the default script that came with the game and I got the idea from Olivia here on Itch and all her wonderful scripts and packs.  The "main game" is complete and in testing and an hour or two long depending if you find all the surprises.  I've been apprehensive to release games so this game jam was just the push I needed.

THANK YOU so very much for the very detailed breakdown of my game.  I appreciate you and your time.  I will take to heart your observations.