So this is Vallordume ~ The Prequel, the game where you get to steal other people's food without any inconveniences. The Prequel of what? No fucking clue, but that's a prequel! *look at my notes* ... Oh... Oh no... There is a LOT to be said.
- The mapping is definitely weird at times
- Wait I can pass behind this tree, but not the other one a bit further?
- Interacting with the footprints from the south make them change direction before teleportation.
- Why make just allow one square to teleport the character when you can use the whole path?
- This battle background kind of have a problem doesn't it?
- "enemey". You should reread your stuff, there is a lot of mistakes like that that remained unchecked.
- For 40 MP, you have INVULNERABILITY for 2 turns and can keep being reused. Yeah, that's totally not going to be abused by the players, right? All you have to do is just heal before the battle ends.
- Also your battles definitely need balancing. Like really REALLY need balancing. Early game monsters shouldn't be able to rekt you in one turn. Also starting the moment you get the opportunity to pretty much cast Immortal for free (thanks to Max MP boosting items and MP regeneration collar), you're almost unstoppable. There is also the "Enemy deals 0 damage" problem.
- ... Excuse me, what?
- Now something I don't talk a lot: staging. The staging in your cutscene are almost non existent and that's sad. We don't see character interacting, there is mostly text boxes and characters disappearing prematurely.
- If talking to the old lady in the house is a mandatory action, instead of breaking the fourth wall, you could make a scene where the old lady interacts directly with the player character upon entering. Same for the crystal, make the princess give it to the player upon joining instead of having the player get it from the ground. What do you think?
- There is a lot of unused space in the menu.
- Why say "at half the rate of fish" instead of just "50%"?
- Her in-battle sprite doesn't fit her overworld sprite nor her face at all. Like... at ALL. She even changed gender.
- Escaping from Tela's fight causes the event to loop and trigger the battle again.
- The ninja assassin tells the player character they meet again... regardless of if you meet him previously or not. Also Fluke reacts to the event as if he was there and is magically added to the party at the end of the fight.
- You can't walk in front of this pillar.
- Disappointing final boss, I found it way too easy. Jellyfishes caused me more problems that that.
And that's all I have to say about Vallorume ~ The Prequel! Tons of oversights that could have easily been avoided, but thank god I noticed no serious bugs during my playthrough, it was playable from start to finish. *start a new game to check something* ??? WHAT?!
- Ok, so... The time the boat arrives for the introduction cutscene, you can move on the map. You can enter the tent early causing your character to become invisible. Entering and leaving the boat make the character visible again. Which means you can completely skip the scene with the boat arriving on the beach by entering the tent and get away with this with little to no consequences. Also, I'm maybe not fast enough, but I couldn't reach the map with the playable boat in time. But if someone manages this, it could save quite some time in their playthrough. THERE IS SPEEDRUN POTENTIAL HERE, PEOPLE!
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