Thank you 😊 I didn't have the time for creating more and I mainly concentrated on the programming. But I want to add more things in the future, after the jam.
Doubi
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Great idea and a fun game. It's just sometimes a bit frustrating, that the treasure jumps away, as soon as I hit the "Hoist the Sails!" button. It's generally a goot idea to not let that treasure stay at the same location all the time, but an interval, that is independent from the button click, would be better.
Hey, this looks like a nice game, but, I'm sorry, I don't understand how to play it. The arrows themselves do nothing and when I click on "Hoist the sails!", the treasure and the boat are suddenly at a completely different location (seemingly unrelated to the selected direction arrow). Could you please explain it a bit more?
Hey André, you can find the source at https://github.com/Doubi88/FediExpress. Have fun 😉 I'm looking forward to what you come up with 🙂
Can I add https://doubi88.itch.io/submarines to the jam? The original game was on windows 98 I think, but it looks like other DOS games.
Sorry if I was a bit rude. Your game is well done. Good sounds, it works (didn't find any bugs) and it is fun for some time.
My problem is, that the idea does nothing new compared to other games where you go left and right to catch things and dodge other things, and that I don't see how it fits into the theme "not enough information".
Uhm bugs? 🤪
The invisible platforms are intended (not enough information). The only bug I'm aware of is that you can cancel the shooting animation somehow and the arrow appears nonetheless. But I could be wrong.
About that arrow: You only have one shooting strength. I also placed the arrow spawn a bit lower so you could hit the monsters. They are too small.