I agree. Core mechanics are the first thing to nail down and perfect in any sort of game ( aside from a few exeptions such as visual novels and things of the like). I wonder how this will be differentiated from other games of the same genre as it is quite a saturated genre. This doesnt "need" to be different but it will be quite hard to stand out as a generic 2d platformer. I have no idea why im replying this earnestly to this i do not even know theguy