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DougMR

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A member registered Sep 10, 2020 · View creator page →

Creator of

Recent community posts

Hey, I'm glad you liked it! I really enjoyed working on this project, as this game is very nostalgic for me. I currently have no plans to update it any further and I don't know the legality of distributing multiple levels of a game that is still being sold on Steam by 3D Realms. It would be different if it were considered abandonware. If you really like it, consider buying the original: Hocus Pocus on Steam (steampowered.com)

Valeu, Moge! Tenho me dedicado bastante no mapeamento da base, fico contente em saber que meu esforço é apreciado ^^

I didn't know Wine had this problem with GMS games, I'm sorry to hear that. I searched a bit online, it seems that Wine has an issue with the Graphics Device Interface API. The best I can do for now, is recommend you to try it with different Windows Emulators, like QEMU.

If I find out any information that might help you to run my game on your device, I'll let you know.

Also, when I have a working Linux build, I'll make sure to notify you ;)

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Thank you, I'm glad you liked the graphics!

I do intend to eventually port it to Linux, but I want to complete the Windows version first. Making 2 ports simultaneously would delay development, since I'm working on this project alone.

However, while there is still no official Linux port, I believe you can run this version of my game on your OS with the Wine emulator.

I haven't tested it myself, so I can't confirm its effectiveness, but from what I've seen, it's very good at emulating games with simpler visuals, like this one.

I hope this helps, thanks for your comment!

(2 edits)

Obrigado, de coração, Aleth! Eu também fico muito feliz não só de participar dessa comunidade, mas por ter conhecido tanta gente criativa, assim como você! Forte abraço, amigo!

I enjoyed playing it, but there are still somethings that can be improved.

I feel the player movement should be a little bit faster, or maybe you should add a "run" button. Also, it seems the player has a small acceleration instead of moving at top speed all the time, which is nice for making precise adjustments to his positioning, but I also died because of it, when trying to jump from the edge of a platform to another without enough momentum.

I can't control how high I can jump by releasing the spacebar key, but I think it's intentional, right? I can't say if this was a designe choice or not, but I liked having to commit to my jumps.

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Thank you, I'm glad you liked it! I'm sorry, I believe the Game's file size is due to the BG music file format. I'm using wav files for the BG music and I still haven't changed my code to support transitions between sounds in file formats with better compression, like ogg, for example.

EDIT - I thought you were talking about the above image's file size. Sometimes I'm really dumb  :')

R-BETA