Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dovii

23
Posts
16
Followers
25
Following
A member registered Mar 23, 2021 · View creator page →

Creator of

Recent community posts

Agreed, the art style looks really cool, but it's a bit hard to find the notes as they don't stand out too well

(1 edit)

The setting of the game and the art style are really nice. The healing mechanic is cool, but it felt like it was a bit too slow and I had more downtime, waiting for health to replenish/heal for longer than I would've wanted to. I would've also preferred the possibility to speed up the introduction text. :)

The music fits the intro so well, with the over-the-top animations/poses. The silly poses and phrases match the playfulness or colorfulness of the game. Although you can feel the shift when the mystery solving starts. Nice work.

The art, animations and UI are very well-made and smooth, and they really contributed to a good experience while playing the game.

Even though the mechanics/controls were straightforward, it was definitely a bit tough in the beginning. I really like the idea behind the game, and it fits the theme well. Good job. :)

Interesting game, but it feels like it would need some more polish and balancing. I also got to the end quite fast, it did not quite feel like it was a challenge. I really enjoyed that the game provides some diegetic instructions with the phone.

Interesting that it has controller support, though the bug threw me off a bit (seeing controller symbols when on keyboard). But that's a minor issue.

Very interesting concept. Really liked the UI design, and it's cool that it had some extra features like settings and leaderboards. 

The game reminds me of Pokemon, it was simple but I still enjoyed it. Would've liked to enter the houses too (maybe get some clues there?), so it has the potential to be expanded on. :)

A simple but fun game that does not have complex mechanics, but I enjoyed replaying it and trying to experience the different endings.

The game is well-made, it really makes you think more on some of the challenges. I like the idea behind it (theme and mechanics) and I feel like it has the potential to be developed even more. I would've preferred if the different cards were introduced to you more slowly; e.g. having just one new card/choice introduced at a time, and you would have a couple of challenges with that card to kind of get the gist of how it works. Also, I was missing some sounds; like a door knock at the beginning (I feel like that would've been nice). Other than that, it was a really pleasant experience.

The story was wholesome, I also think the first track fit the game nicely.  The lo-fi track was definitely a bit of a surprise, but it was a nice experience nonetheless.

Although the concept is quite simple, the game is beautiful, and I really liked how fluid/smooth the whole experience was and had all of the information (e.g. mechanics) presented to you concisely and at the right time. It did get a bit stressful though in the beginning, as the sand was rising so fast.

Really liked the premise of the game (very wholesome). The art style was also very neat and consistent, and it was a nice experience playing the game. :)

Interesting take on Snake, especially with the adjustable speed. However, I would've liked if the cubes followed the same grid-like pattern when spawning, since it felt a bit off to gather the cubes that are not exactly in the same space, but very near, as the snake moves in a grid-like pattern.

A pretty straightforward, neat game. I like that it tackles a serious real-life problem.

I enjoyed playing it. The ads/cards were really creative. Although I agree that it would need a bit more balancing for difficulty; even if you spam one side constantly, you still survive for quite long.

Simple but unique concept and a really nice art style. :)

Really nice consistent graphics. The small minigame/mechanic that is implemented when scanning the asteroids is unique, but sometimes it feels a bit too slow (if there are many rings). I think it's also really nice that you have a small backstory/narrative going in the description of the game. Would be cool to see more of it in the game too. :)

A neat little game. Considering that one person was working on it, it came out quite well, although some more balancing could be useful. The profile assessment column was a bit confusing; it feels like it had too much information, as I would find myself just looking at the "Skill efficiency" for the most part. But the game has the potential to be expanded on further. :)

Really liked the art style and the simplicity of the game, although it can be a bit confusing to understand the pattern of choosing the right symbols.