Agreed, the art style looks really cool, but it's a bit hard to find the notes as they don't stand out too well
Dovii
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The setting of the game and the art style are really nice. The healing mechanic is cool, but it felt like it was a bit too slow and I had more downtime, waiting for health to replenish/heal for longer than I would've wanted to. I would've also preferred the possibility to speed up the introduction text. :)
Interesting game, but it feels like it would need some more polish and balancing. I also got to the end quite fast, it did not quite feel like it was a challenge. I really enjoyed that the game provides some diegetic instructions with the phone.
Interesting that it has controller support, though the bug threw me off a bit (seeing controller symbols when on keyboard). But that's a minor issue.
The game is well-made, it really makes you think more on some of the challenges. I like the idea behind it (theme and mechanics) and I feel like it has the potential to be developed even more. I would've preferred if the different cards were introduced to you more slowly; e.g. having just one new card/choice introduced at a time, and you would have a couple of challenges with that card to kind of get the gist of how it works. Also, I was missing some sounds; like a door knock at the beginning (I feel like that would've been nice). Other than that, it was a really pleasant experience.
Although the concept is quite simple, the game is beautiful, and I really liked how fluid/smooth the whole experience was and had all of the information (e.g. mechanics) presented to you concisely and at the right time. It did get a bit stressful though in the beginning, as the sand was rising so fast.
Really nice consistent graphics. The small minigame/mechanic that is implemented when scanning the asteroids is unique, but sometimes it feels a bit too slow (if there are many rings). I think it's also really nice that you have a small backstory/narrative going in the description of the game. Would be cool to see more of it in the game too. :)
A neat little game. Considering that one person was working on it, it came out quite well, although some more balancing could be useful. The profile assessment column was a bit confusing; it feels like it had too much information, as I would find myself just looking at the "Skill efficiency" for the most part. But the game has the potential to be expanded on further. :)