This game says a lot about our society. First time I played this I tried to read what I was sharing, but then i realised that it doesn't matter as long as you keep sharing and swiping. Surprisingly deep. Can totally see this game being added on mobile, the irony.
Hi! It's a simple gameplay loop of selecting the left or right (bottom ones) ad to share to the feed while making sure none of the stats (top right corner) hit 0 or their max value. Each ad affects the stats (as shown on the ad itself) and missing the time window to select which ad to share results in a penalty (low stats decrease, high stats increase). Hope this makes sense!
I enjoyed playing it. The ads/cards were really creative. Although I agree that it would need a bit more balancing for difficulty; even if you spam one side constantly, you still survive for quite long.
Thank you! Yes, the timeframe did not allow for better balancing, but there is still some challenge when you aim to keep the combo up. I enjoyed playing your game as well!
I loved it! It's very invocative of how much time we spend staring at our phones, pointlessly scrolling through irrelevant content!
I loved how you can build up a combo for a higher score, but you put yourself in the danger zone when you do it. Cleverly designed!
The only criticism I have is that at one point I felt like I could play forever without risk of ever losing unless I tried to build combos. I suppose spending more time playtesting and tuning the numbers would benefit it a lot.
I can totally see this becoming a hypercasual title on the App Store or Google Play.
Thank you! Yes, the ads were really fun to come up with, tho most of them were literally a last minute edition, up until then they were titled 'junk article 1,2,3...etc' :D
Comments
This game says a lot about our society. First time I played this I tried to read what I was sharing, but then i realised that it doesn't matter as long as you keep sharing and swiping. Surprisingly deep. Can totally see this game being added on mobile, the irony.
Thank you! Yes, the meta aspect of it was intentional and I am genuinely glad people get it.
very smart, maybe this jam cann interest you..
https://itch.io/jam/one-minute-game-jam-2
Thank you! I'll have a look!
It was nice but didn't understand how to play
Hi! It's a simple gameplay loop of selecting the left or right (bottom ones) ad to share to the feed while making sure none of the stats (top right corner) hit 0 or their max value. Each ad affects the stats (as shown on the ad itself) and missing the time window to select which ad to share results in a penalty (low stats decrease, high stats increase). Hope this makes sense!
I enjoyed playing it. The ads/cards were really creative. Although I agree that it would need a bit more balancing for difficulty; even if you spam one side constantly, you still survive for quite long.
Thank you! Yes, the timeframe did not allow for better balancing, but there is still some challenge when you aim to keep the combo up. I enjoyed playing your game as well!
I loved it! It's very invocative of how much time we spend staring at our phones, pointlessly scrolling through irrelevant content!
I loved how you can build up a combo for a higher score, but you put yourself in the danger zone when you do it. Cleverly designed!
The only criticism I have is that at one point I felt like I could play forever without risk of ever losing unless I tried to build combos. I suppose spending more time playtesting and tuning the numbers would benefit it a lot.
I can totally see this becoming a hypercasual title on the App Store or Google Play.
Good job!
Thank you! Yes, there wasn't enough time to properly balance the stat values (as the whole thing was made in 56 hours)
This was interesting :)
I especially liked the images for the knowledge cards. The flat earth one made me giggle :)
Keep up the good work!
Thank you! Yes, the ads were really fun to come up with, tho most of them were literally a last minute edition, up until then they were titled 'junk article 1,2,3...etc' :D