Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dpross93

59
Posts
2
Topics
82
Following
A member registered May 09, 2022

Recent community posts

Just noticed the deer in the top right of the picture lmao.

Thanks for the real version! Looks great!

So is the conflict between MS and State Controller mentioned in the desc of the meridian tanks page also present with the MS version of this trailer?

(1 edit)

Non-Manure-System version/Standard base-game triggers

(1 edit)

I guess the only issue would be now, that I don't really know what maps have enough water to place them lol. Any suggestions? I have the placeable water planes pack but a map with enough already existing would be nice. You're the man btw! Always with the amazing mods. (Also no rush on posting the ships! Only wanted to let it be known there's more of us that would like to see if we can run them.)

Pls release the ships, let our systems decide for themselves! Lmao

It says at the bottom of the desc above that it's only the standard non-MS version released at the moment.

Yeah honestly, I think most people would prefer a release with ongoing updates and fixes, as that allows people to get their "fix" for the mod they're waiting to use. While also allowing the modder some extra time to fix any minor errors or issues that are left, plus they get the people trying out the initial release to crowd-test the basically finished mod for any outstanding problems, etc.

I mean, considering it's the initial public release, and it's a legit buildable wind turbine, and it's Jeremy, I would say it's probably safe to assume that either those errors are very minimal (can't see your pic/post of them, too small) and will be fixed asap. And/or they don't affect much if anything, and will also be fixed asap if possible.

All I've ever done since terrafarm came out, was take the newest version number of TF as my "main" used version. Then as people release edits and buckets and equipment with either the files for TF, or their own version of TF that includes their equipment and stuff, I add all the files from everyone else's TerraFarms, etc to my "main" version of TerraFarm. All it is, is adding individual files into the mod's folder(s), adding text to a text file, and then zipping it back up as a mod.

Very nice, will give it a try tonight, Thanks!

Yeah the head is showing up in the store but the machine itself will not load in unfortunately.

Thanks, Great to have you back!

Also, is there any way to make it so I can put the pieces of the demolished house into a large wood chipper of some sort? it says the pieces are wood and recognized as a log or part of a birch tree but they won't feed into a wood chipper. Sorry for the questions but I would like to figure it out. Thanks.

Nice work and thanks for the mod! Not sure if it's specific to real life or what, but would it be possible to maybe have like a store option to switch between the tool carrier and regular wheel loader attachments? Just a thought, I'll enjoy using it either way!

Very nice sir! Looking forward to giving it some use today at some point, thank you!

Sweeeeet, thanks!

(1 edit)

SimpleIC would help... It's also the last picture lol.

Yoo this one is beautiful! Thanks for this and all the others. The FS mod releases are always the best part of this time of year ahah.

Beautiful, Thanks!

Nice thanks! Happy Holidays!

Merry Xmas! Thanks!

Thanks!

Did you ever end up fixing/updating that by any chance?

is this just Smeby's J&M tender with the capacity/fill level changed?

Nice, thanks!

If you plan on only using the stripper head for wheat you can just edit the stubble height in the maps xml file to be much taller like it would leave in real life.

Hey this is fuckin cool dude thanks!

Very nice, Thank you!

(1 edit)

Thanks!

Thanks! Also thanks for the update lol.

Thanks for releasing!

Thanks!

Versatile 4wd with some nice wheels and tires, proper duals, will be sick!

Looks awesome can't wait!

You have to add the files to your currently-being-used TerraFarm mod, and point the index.xml to where these files are in it. If he just released a whole TF mod with the files already in it, people couldn't use them with other vehicles that the other TF's work with.

Holy fack thanks dude. Thing was sick af before so idk what to call it now lol.

Thanks!

Since you said you brought it into blender and re did everything, would it be possible to have the 3 point be an option? I've noticed with giants for whatever reason it is an option on the 9r/t but not the rx. Just thought I would ask. Love the tractor btw!