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Dr. Popper

5
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2
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A member registered Mar 07, 2019 · View creator page →

Creator of

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Obviously, this game looks gorgeous and it has a nice soundtrack to back it up. It definitely brings out what a 2D platformer should in the level design with secrets and backtracking slightly to perform linear actions.

It always amazes me how these simple games can be so frustratingly hard at random parts. Everything was alright until the final boss stage in which I believe I lost about 30-40 times from the one flying enemy and sometimes the first wall hugger out of shear frustrated impatience.

Also, I had some frustration trying to figure out the complete outlines for objects. The art sort of blends together to make it hard to separate objects at a glance and this often either got me hit or make me question how close/far ledges were.

Overall, this is a nice, simple 2D platformer with above average assets to go with it (Boss music was pretty noice).

I'm going to start with saying that I can see this game being really fun. With that being said...

Pros:

Efficiency games are very good/addictive when handled correctly

Topical and funny

variety of gameplay with puddles and animals

Cons:

Tank Controls aren't the best in this day and age for navigating top down environments

Lack of indications for timers besides Done and In Progress

too short time of washing and drying (always felt like I was just racing to get the laundry in and not to map out efficient methods)

Needs changing colors of the lids of the cloths barrels to indicate current step of cleaning (Like White is new/dirty, Green is washed, Red is Dry, etc.)

Overall, it feels like with some work this could be a nice skill based game to compete with friends on top scores

I followed the instructions given on your Itch page and even saw characters on the servers, but besides moving left and right and flying, I couldn't do anything else.

I left my longer review on the page itself, but holy moly this game had me smiling the whole time. Definitely could have used more enemies or items, but it was still very fun.

I can't describe the feeling of looking at a cute scene with adorable creatures for the first minute to then seeing this character absolutely blast their souls out of existence. Even if this game as a very simple concept, it is clear that some thought was put into the level design with the multitudes of paths put in as well as specific design choices for the player to find certain items. For what it is worth, all 9 minutes of gameplay I was laughing and smiling from the absurdity combined with rather honed levels. Great work.