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draconarious

20
Posts
A member registered Jul 19, 2021

Recent community posts

Does the increased attribute dot get placed before or after the line --or more relevantly, does completing the attribute xp bar and increasing an action currently with 0 rating increase the attribute rating by 1 level as well? If so, can you max out your attribute rating with just 3 level ups on the same attribute bar while having 1 action rating in each of the attribute's action plus one initial point in the fourth action of that attribute?

Hey, what is XP used for and how do you determine how many dice to use for an action?

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I think your conclusion is a bit harsh, but yeah.. the supposed rule of "[army strength being greater than defense allows occupation]" seems incredibly inaccurate considering if you play EU and Russia, Russia can steal Stockholm (which has 50+ defense) on turn 2, even though Russia's greatest possible recruitment between 3 coins (plus 1 to attack) is barely above 41.

Okay but it's been a year and there's a new update, and I can't find her this time either. Are the updates just not for the main story or something?

admittedly part of this may be from being too tired but...

Please tell me someone has a walkthrough for the damn "haven" arc. I'm not okay IRL at this point trying to deal with this section. I've got the crowbar and the the dang pipe won't break and now my character has fucking bruises and trauma I'm not okay with and frankly most because I'm having to pass time just to get back to scenes where I can maybe advance the plot if I'm lucky.. I honestly can't tell anymore.. and I basically am getting punished for trying. I just want past this arc or whatever. Please tell me someone can help. This is too much.

I completed the game and I have to disagree. "to achieve and unnecessary goal"? Taking care of people is the most necessary thing in the world. Yes there are terrible ideologies and yes you need to check yourself, but governing has a purpose and society is not doomed just because it tries a certain way. Yes, talking things out can make a lot of difference, but there's two problems with that message. 

One, it assumes that there are NO terrible ideologies and all input is good. Greed exists and there are people who genuinely fully want to have theirs and fuck everyone else thereby creating the circumstances for the confusion you're implying with the loss in these games. They can essentially create this collapse of society BY debating to the ends of the world. 

Second, you seem to be unnecessarily dismissive of your peaceful options that still lead to failure in this game. Explaining yourself with "propaganda" (which is not inherently misinformation) and speeches is still engaging in a better future without resorting to the single version of a cycle of bloodshed that you're focused on. You can play the game never assassinating, never revolting, never oppressing, and continually debating when you've made sure the people agree and you're working with the, yet because you didn't solely submit to the whims of the rulers who are engaged in that exact cycle of bloodshed intentionally, you still lose. You were peaceful and genuinely interested the whole time, yet that's still inherently a loss because you did more than ask for opinions of the elite few themselves --more being asking for the opinions of the people, and educating on how things can genuinely work. 

You've (talking about the developer not the player now) essentially taken the assumption that seeking power inherently convinces you to kill people to keep it, looked only at the leaders, and decided the calmness of those leaders (the ones interested in killing to keep power for power's sake) matters more than the very real reasons people become leaders in the first place. A society that leaves each other alone without leadership (leadership is not inherently about "do what I say" and is often about "hey this is a way we can do things to do better") is a society that leaves everyone to starve and be attacked by those who don't leave them alone. When you give equal weight to those with genuine interest in harming people, you still cause the "collapse of society". I'm sorry but I strongly disagree with the premise of this game.

Yeah where you finish the last page successfully right?

Hey will there be more to this series? I'd love to play more! :D

omg I feel really dumb for not expecting that twist ending. There were so many extremely obvious signs. Great game!

You mean the one where you take too long? I've only gotten endings from getting caught not hiding, taking too long, and finishing the last page successfully.

warning spoilers. do not read if you want to enjoy the surprises of the game which frankly are one dimensional. This is your last chance to avoid spoilers. They didn't know your email, they knew the user account your computer log-in is listed as. It's just a simple cookie to your computer's internal id information. If you go into your main drive > users, you'll probably find a folder named "Ammoe" which is what your computer calls you, probably because you set it to that way back when you got the computer running from factory settings last. In my case the game asked me "Is your name Owner?"

warning spoilers. do not read if you want to enjoy the surprises of the game which frankly are one dimensional. This is your last chance to avoid spoilers. You mean just your name? The game basically has cookies that check for the name of the user account on your computer. If you change your account name on your computer, it will likely change in game. I never set a special name so the game asked me "Is your name Owner?"

This lags to the point that I genuinely can't use the tutorial stamps. They just push completely through the table and slowly fall through the world to land on the table without ever marking anything regardless of right clicking.

wtf? Wasn't I just playing a game intended to demonstrate empathy by you? then I come across this game selfishly villainizing public services? What the fuck?

Well I at least want to know where the story was going, but in the language I understood from that game, I love you too,  Kreastricoon. Personally I keep going because I know I can help people and I realized my twisted thinking was far from the truth. I hope you've been having similar healthy realizations about life. good luck <3

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Before you read this, please be aware I am not complaining. I am very frustrated as I think is an intention of the game experience (or my version of it), but I appreciate that and am not complaining. I just.. hope I'm not putting all this effort into something that is upsettingly more random than I assumed <sweat_smile>

Also I used shorthand for some of the names. I don't know enough Spanish to know if that makes these particular words terrible or something. In every case I basically shortened it to the first word of the name unless that word means "the" in which case I obviously used the next word (ie Los "Santos").

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Dude I am trying SO hard to spreadsheet this game and make correct decisions. I'm pretty sure I've never seed it go actually wrong,  but the logic of the history I've recorded from this game isn't making sense.  Maybe I just didn't record well enough from the start but for example,

 on the game I just accidentally closed.. I'm pretty sure Veragues and Colon (sorry for not doing accents right now) had both been given the resource they want two turns ago, given attendance one turn ago, and yet still, on turn 8, both came out as losing motivation --even though they both said they became happy in the turn summary! Guna even had a left over resource of its own (Veragues did not). 

Cocle seemed a definite candidate to lose motivation since they had never been given the resource they wanted nor attended to (though I guess lack of attendance can't hurt when they also never lost motivation in the first place) and I had worked them 4 turns before hand, yet Cocle wound up "spreading happiness" (which I'm not sure if that's just a status or actually something that affects the other provinces)!

Darien at least made since at the start of turn 8. It also had never been given the resource it wanted, like Cocle, Darien also never had an issue to attend, and thankfully Darien did as I expected and lost motivation . I didn't want them to suffer but it made sense, unlike Cocle, Guna, and Veragues. Anf for crying out loud, Guna and Veragues were just constantly either ignoring my effort for them or going back into lost motivation a little later. Everyone else became happy after I gave them either the resource they wanted or attended to their minor issues (both actions being done after they lost motivation). And then a handful of them were like Cocle.. just.. so stoic for no apparent reason. What was going on?!

Either way I just want a separate paragraph to say that I am playing this with a spreadsheet open where each province gets now about 24 columns  of data for every turn.. and many of those cells have multi-word values or in a few cases a string of numbers.

But.. that game vanished because I was foolish enough to click the patch notes on the same page I had the game open. 7 Turns of history and an 8th turn just started vanished like that.  and... I'm gonna try again. I want to know dang it. What is the design and structure of this game? When do things get REALLY bad? Why are some provinces so stubbornly troubled or stubbornly fine? Am I missing important variables in what affects them? NNGH! I wanna know!

Please tell me I'm not doing all this for a fool's errand. Please?


Edit: Also, The desires of the provinces changed seemingly very randomly at some point in that game and I didn't notice until turn 7. Like at the start 5 provinces wanted pottery and then suddenly 3 of those 5 want coffee and I don't remember the rest but 3 others wanted coffee and just.. wow.

It does, thank you. I'll give it a look some time :)

Is the game going to hinge on supporting capitalism? If not I'll probably just go. A future reliant on stripping people of their labor for the benefit of owners is not one I'll enjoy playing for and I'm tempted by the cute premise of the game but that utterly turns my stomache

The instructions are very unclear. As another person said the controls aren't labeled but you said that's a work in progress. I also am very uncertain what I'm supposed to do for any customer after taking their order which I haphazardly managed to do. I eventually found the surprising fluffy ghost or such room (souls?) and I assume those are the raw ingredients that are part of a customer's order and I choose one that's roughly the same color. I haven't figure out how to do anything with them and it doesn't seem to be left click, right click, or e on the oven like thing or what seem to be alcohol tanks on the opposite counter. I understand a lot of people enjoy games without tutorial but I figured it might be a little helpful to point out this perspective.