Pretty sure there's a PokeGear message when going from Kanto to Johto about it.
DraconicKitsune
Recent community posts
I don't understand what you're getting at? Swift, alongside Faint Attack (Dark, Physical), Shadow Punch (Ghost, Physical), Aerial Ace (Flying, Physical), Magnet Bomb (Steel Physical), Smart Strike (Steel, Physical), Magical Leaf (Grass, Special) and Shock Wave (Electric, Special) bypass accuracy checks, which means user's accuracy and target's evasion are not factored in when determining if it hits.
These checks are also only considered for targets in the semi-invulnerable state from moves like Fly, Dive, Dig, Bounce, Sky Drop, etc. if they are targetted by a move that can hit them (Thunder, Twister, Hurricane, Sky Uppercut for Fly/Sky Drop/Bounce. Surf for Dive, Earthquake/Magnitude/Fissure for Dig) None of those moves are among the Swift varients.
Oh Forgot the Grimmsnarl-line's signature move False Surrender, that's also among the Swift varients.
(For some clarity I have been playing the games since gen 1.)
I am glad you first made a good game, then started on the story mode. Plus it's an interesting take on vore games that I haven't seen done well before.
As it happens I have now seen it done VERY well. Every time I've taken damage it's because I made a mistake.
The simplicity of the animations I have seen so far in the free version gives it a unique style as well. I'm very happy to support you when I next get paid and hope you don't overwork yourself.
TL;DR: Love the game! Proud of you
It is very rare I find a tale that grips me enough for me to lose 4 hours on it to the exclusion of all else. I found myself invested in every character. And I know that tomorrow I'll be running a second playthrough.
What has hit me the most is that every character, as minor as those you meet in Salt Bay, to the major romancable characters all feel human. It's not an easy thing to achieve and you have achieved it. I'm excited to see how this progresses.