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Dragodraki

97
Posts
A member registered May 24, 2021

Recent community posts

Usually it seems abandoned, but actual the dev has only very (very) big iterations of deployment. And, no, the progress is the same like 2,5 years ago, but he icreased the image quality since then a lot (it was the last update).

Like two years ago, Komisari plans to finish it. But almost no one really knows when this day will come. Maybe on Discord there are some more details about it, but the ETA is unknown.

So sad, it finally was an VN with outstanding drawing style :(

Sounds cool, but what is with a sequel?
Will the story continue one day?

(2 edits)

Is there any chance, the game will be finished one day? I already played when only two chapters were out, but after chapter four - years ago - it seems abandoned now. Maybe it's not, but it seems so.

If anything, we would definitely need voice acting first. I'd love to hear Lucy, Luna and Evie speaking!

Excuse me, is this game abandoned now? I don't want to appear impolite but I have to ask since there wasn't any update in the last months.

Oh, I can assure you - the glitch effect is definitely intentional :)
The crash (when not having ANGLE as renderer enabled) is a completely different thing and nothing but a real bug. The dev knows it for years but since there was not any functional major update since then, its still there.

(2 edits)

Like almost all Renpy games Windows 7 64-Bit or any higher Windows with 64-Bit. 

As for HHG: Windows 7 64-Bit or higher. (other Renpy games here on itch.io might be 32-bit, but those compatible with Windows XP are extemely rare today.) It should work even with a very slow CPU/GPU/RAM. 

But you absolutely have to pay attention to the known bug when it comes to rendering: When you play for the first time on PC, press SHIFT+G and change renderer to "ANGLE". Otherwise if would crash at a certain point (... Evie in the park)! Lots of HHG gamers and almost all PCs suffer from that issue. Restart the game once and the renderer is set correctly now to prevent that bug.

Unfortunately this very often happens, escpecially at the end of the latest chapters.

(2 edits)

For myself I waited until the full release came out to begin playing. I like to play a game from beginning to end without any demo or trailer.

This game is absolutely awesome. I admit, colorful and happy storys are more my type but I came here explicitly for some light horror. And I wasn't disappointed, quite the contrary! It's amazing.

There are three most things for me to mention:

1. The perspective of a little wolf cub is just perfect. It reflects relationships between scared dogs or wild wolfs and humans so well. Their trust, and empathy related to each other is captured lively the reader is teleported right into the scene. Not to mention the little distractions and instincts. Whoever has a dog knows what I mean.

2. It comes without heavy jumps cares, and I am really grateful for that. Typical horror games are usually nothing more than monsters popping out from anywhere or psychic elements meant to haunt for weeks. Neither I am the brave sould beering tons of them without having difficulty falling asleep after them not I am interested in those profane works. Your game instead provides much more variables feeding the atmosphere, like dark secrets within a family, disgusting inclinations, and reminders of how cruel reality can hit you. That stuff doesn't make reader hiding unter the blanket fot the duration of the movie but let them thinking about the plot all the more. It mirrors current social problems like child abusment, betrayal and selfishness.

3. The story, names, personalities, drawings and the voice were really good. Maybe sometimes the story or Basil's emotions felt a little bit repetitive but even that increases the feel of closeness. Speaking of the drawings, they are wonderful. Did you say, you draw them by hands? What an excellent art style!

Thanks for the great game you created - and for making it a free one of course!

Thanks four your answer.
Can you make any assumption of an ETA?

Is the Trello Roadmap up to date?
I wonder because you say you are in the last iteration of rework but most of the Roadmap items say "Stand By" with about 20% progress so far.

Is there any status update for a sequel?

That's good news - I mean live-saving miraculous news!!!

Thanks you for all your hard work! Not saying the anticipation should be better than the actual game but it definitely adds an additional sweet note, like a great reward, for all players that waited for so long.

A few steps are worth a try I think:

- try one of the other sources the dev provided (sometimes some vendors crave for payment and stop download on purpose at the very end to make you spend money)
- try switching the browser (Chrome/Firefox/Edge)
- try using a premium link downloader [with the permission of the domain owner of course XD]
- try downloading with VPN (use VPN Proton as it has a free mode and not being as slow as others), if it works it was a problem related to IP adress ban
- try finding downloads on other sources like archive.org

I bet, one of those methods will work for you! I can assure you, 'download other games now' is shit, because NO, REALLY NO VN HENTAI GAME IS BETTER THAN "ETERNUM"!

It would be so funny next morning to see - pling - full update was released! XD

I feel the same.

What you say makes sense. And I know about Komisari's plan to make 3 huge chapters including the prologue. It's a good plan and in my opinion much better than releasing very short epsidodes in too short intervals. But I seem to remember one and a half year ago he said something similiar about chapter 1 being finished until end of year. And two years ago he said something about great progress and updating soon. This is why I am a bit careful to not expect too much when I hear announcements like 'end of year' or 'every 6 months'.

(1 edit)

He don't gives any ETA. The last main content update was 2020 if I am not mistaken so don't expect to much. After that there was a helloween/winter bonus event and a quality update in May, 2023.

The first time you have to go straight forward.

If you are unsure, safe after every step in general. But don't save if you come to the floor that leads to the mirror room - its a dead end and you'll start over automatically. This way you can reload and don't have to remember the chains of turns.

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Thank you for the information. But a status report here on Itch would be highly appreciated anyway so that we can see whether there is steady progress or not. This shouldn't be an accusation against Komisari, its only a bit tiresome to open this webpage every week seeing no story update for several years now. It would be better trying to nail a date (even if mesaured in years) than to having dev who put us off continuously without any ETA.

Maybe you should write this fix in very big font in a banner at the top of this page. Seems like everyone stumples on this bug sooner or later.

(3 edits)

It's okay if you need more time to develop. But you absolutely should post a status update here on itch.io and/or keep the Trello roadmap up to date. You promised to do so a few months ago, but so far neither of them is present. It would cost you not much time, but everyone would see there is a progress so that this chat has not to be overcrowded by the eversame question that much.

(1 edit)

I only found out about the update 0.2.7 today. Since the new version isn't backward compatible with my savegames I have to restart all over again.
Is there a cheat code available for getting money so I don't have to do the "oddjobs" about 250 times again?

(1 edit)

And another one:

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

SyntaxError: invalid syntax (game/gameloss.rpy, line 49)

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "gameloss.rpyc", line 49, in script

  File "C:\Temp\EchoesCardsOfDestiny-0.2.6-pc\EchoesCardsOfDestiny-0.2.6-pc\renpy\ast.py", line 1842, in execute

    if renpy.python.py_eval(condition):

  File "C:\Temp\EchoesCardsOfDestiny-0.2.6-pc\EchoesCardsOfDestiny-0.2.6-pc\renpy\python.py", line 1207, in py_eval

    code = py_compile(code, 'eval')

  File "C:\Temp\EchoesCardsOfDestiny-0.2.6-pc\EchoesCardsOfDestiny-0.2.6-pc\renpy\python.py", line 1144, in py_compile

    raise e

  File "C:\Temp\EchoesCardsOfDestiny-0.2.6-pc\EchoesCardsOfDestiny-0.2.6-pc\renpy\python.py", line 1081, in py_compile

    raise orig_e

  File "C:\Temp\EchoesCardsOfDestiny-0.2.6-pc\EchoesCardsOfDestiny-0.2.6-pc\renpy\python.py", line 1073, in py_compile

    tree = compile(source, filename, py_mode, ast.PyCF_ONLY_AST | flags, 1)

SyntaxError: invalid syntax (game/gameloss.rpy, line 49)

Windows-10-10.0.22631 AMD64

Ren'Py 8.2.1.24030407

Echoes 0.2.6

Mon Aug  5 23:48:47 2024

[/code]

(2 edits)

Here is another bug I found:

I'm sorry, but an uncaught exception occurred.

While running game code:

ScriptError: could not find label 'gamelosselena'.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "engine.rpyc", line 171, in script

  File "C:\Temp\EchoesCardsOfDestiny-0.2.6-pc\EchoesCardsOfDestiny-0.2.6-pc\renpy\ast.py", line 1698, in execute

    rv = renpy.game.script.lookup(target)

  File "C:\Temp\EchoesCardsOfDestiny-0.2.6-pc\EchoesCardsOfDestiny-0.2.6-pc\renpy\script.py", line 1103, in lookup

    raise ScriptError("could not find label '%s'." % str(original))

ScriptError: could not find label 'gamelosselena'.

Windows-10-10.0.22631 AMD64

Ren'Py 8.2.1.24030407

Echoes 0.2.6

Mon Aug  5 00:31:04 2024

It's mine too :D, I remember me rewinding lots of times.

(1 edit)

I'd like to ask again when you'll post a new status report here on itch.io: Your last one is from May 07, 2023 - more than a year old now. As not everyone here visits Discord frequently and Trello is not up to date, I think it would be very helpful for many of us to not think the project might have become paused.

I mean, your work is highly appreciated and your quality update last year was amazing, but without a doubt I can tell lots of us would be glad about new content now...

I bought the complete bundle about a year ago - do I have to rebuy to get the latest episode?

Me too :D

Wow, I always though of me as the only person asking for a sequel. But here I read the chat history and there are so many people craving for it! Should be worth a reconsideration, I think.

I only want to mention, I would be highly interested in a sequel too. In thee case you would change your mind for whatever reason... Catgirls are mesmerizing and relationship really interesting.

(1 edit)

Komisari, maybe you could give us a progress report here on itch.io. You said yourself the Trello Roadmap is not up to date and some of us are not on Discord everday. Since your last report here is over one year old (May 07, 2023), maybe you could post some news here or at least copy the most important status from Discord to this platform.

Could you be so nice and do this?

Is there any ETA for the game yet?

This game was so incredible good - exactly the right mix of (animated cartoon) horror and point-and-click for me! It bet it had to be a nightmare itself for the developer to set the design and interactive mode, especially the animation of the elevator buttons, a great milestone for RenPy based games. Plus, the easter eggs - I loved them all :D
I am very interested in the ETAW horror rumor in general and your work is a perfect done job when it comes to set the scene. Again, an amazing combo of a given horror story, the catgirls and bullying with it's consequences for the victim. Actually the game seems to represent reality much better than at the first glance, because it's always up to the victim to deal with the bad feelings and pay the price for trusting someone to much despite one had to know better. But of course I really appreciate the comparatively positive outcome.

Here I am now, asking for a possible sequel to "The Elevator Game with Catgirls". Sure, their plot is closed and original ETAW consists of one run of the game only, but it was such a great game! I'd like to know whether we can hope for a comeback of Asahi and their friends in another apartment building disaster...

Is this game still in active development? Please don't feel offended but updates and information log became a bit unfrequently.

@Komisari:
Knowing high quality projects take their time always (everything else would lead to poor output, insecurity or compatibility problems) I highly honor your work, dude!!!

But please do not try to overdo it. Your Trello roadmap shows there would be still much work left. From my experience (writing various little apps, installers and patches or continue work from others) I can tell, loosing focus can happen really fast and time flys by so quick at some point.  Sometimes it took me weeks or even months for a little app/patch to finish in my spare time. But there were others I had never finished because of that. What I trying to say is: When working so long on this, there is a not so little risk for you to waking up someday being completely disillusioned and unwilling to continue HHG - and that would be the worst case, probably far more for yourself than for the most of us it could be. Don't try to mess with the biggest software industries with hundreds of full-time payed developers.

We'd be probably all fine by some of HHG graphics/animations or story  parts lacks of the upper-most fine details for the sake of you not becoming tired of your most important project. Better skip some minor parts for real and focus on the m later if you feel like it.

All have a nice day!

(2 edits)

Shame on m, I didn't read the description all. You know about that and mentioned it already. My apologise.

Besides: Very good work - the game is great, and thanks to your casting and the cast themself with fantastic voice acting. Thanks for german mentions, I come from Germany myself, so I appreciated it in a special way. Some words lacks of correct pronunciation a bit, but very well done yet. Very creepy plot I have to say, but exactly what the game promised.

Thanks!

I am just at the beginning of the game and using Windows 11 PC. The bug is a scaling issue: Clickable objects aren't scaled to the custom backgound resolution but stay at 1920x1080.

That means, if you have a bright monitor and use a wide resolution like 2560x1080 or 3440x1440 (maybe it applies for the smaller ones too, I dont' know), interactive objects wouldn't 'fit' in the background.

Maybe, you can find a solution for that...

And thank you for answering that fast. Then I'll wait for August with excitement. :)