Hey there! Thank you for the feedback, it's very appreciated :) Very helpful for future games as well! Happy you dig the writing despite having a lot of it to deal with, I totally agree with some missing UI element that could help the player recall who is who. Thanks again for organizing the jam and giving us the opportunity to take part in it!
Drad
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I love the game so much!! The pixel art is super pretty, the music very cool, and the gameplay is super smart. After a first lose, I wanted to just play again until I manage to beat it, and the grow in "power" with the essence collection ends up being quite thrilling. I loved that growing roots makes you discover new things in the ground as. And connecting them to mushrooms is very fitting to how trees work IRL too, I loved that idea! Congratulations!!
Thank you for your feedback Beth!! I'm glad you enjoyed both versions :D Star Trek was one of our inspiration so very fun to see you bring it up haha, we did try to explore queerness in the usually sleek ambiance of big-budget sci-fi media (despite the occasional swearing here and there).
Glad you enjoyed the game!! <3
Congrats for this game! It amazed me at how Twine was used in ways I've never experienced before (the auto-filling of the form caught me off guard in a very good way). I loved the story-telling and the interactions with your love interest. The ending is heart-wrenching but also because it hits super close to home - that struggle to be who we are and wanting to support our friends, but the need of money to be able to do that. That fight that may not end.
Having worked with very big corps in the past, it also struck in more ways than one, since I was prompt to like their efforts until I realized how they wouldn't really care.
Anyway, thank you very much for that game and for sharing it with all of us :)
The Unity Prototype only has way less, and only linear dialogue with the three characters, so if you found the gear broker in the cargo bay, and kept chatting with him, you found everything there! The Twine version has actual branches and a few endings, but if you got to the hug scene, you managed to find your way throughout the central plot of the game :> Thank you for your feedback and for playing it!!
Hello! Thank you for all this feedback :>
I totally hear you on the final Act, I wish I'd have more time to work it a bit more and have the player-character spend more time with the crew and go through the changes they are going through. I agree I use the meta-videogamey stuff quite often to justify character reasonings but it has been an ever-evolving balance throughout writing (in the first versions it was VERY meta and we wanted to tone it down) and some readers found it resonated well with and commented well on the "Follower mentality" npc follwoers might have in these kinds of games. But yeah I hear you! I often see big and reduce the scope along the way, and this project bears several traces of that.
Regarding using images in Twine, I thought about it but in the remaining time we had (very little, since we realized late that we wouldn't have the full game in Unity) I had to focus first and foremost on the written experience and making sure all variables would work well. I'll think about it for future works! (And will also look into Ren'Py for more visually appealing projects)
I'm happy you enjoyed the story as a whole in the end :> Thanks for playing it!
(I corrected the typo you found, indeed it was a relic of the "non-Twine" script that was used by the programmer :) Thanks!)