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drareeg

12
Posts
1
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A member registered Oct 22, 2023 · View creator page →

Creator of

Recent community posts

Unique game, there's a lot of elements! 
The instructions are shown too short for me to be able to read them - this isnt a problem for the intuitive minigames (motorway) but got me confused into the spaghetti game.

@Azial766 created the soundtrack and sfx specifically for this game, he's done an amazing job.
I added some credits in game to better highlight that and fixed the looping now, thx for the report.

Hope the speed didn't feel  out of reach if you were to practice it?

This is a very cute game!
I can feel the robot "try" to place the box on every wheel stop :D
Good animations!
I'd love to be able to move a box if I was already holding spacebar from before the animation ended.

This is a very cute game!
I can feel the robot "try" to place the box on every wheel stop :D
Good animations!
I'd love to be able to move a box if I was already holding spacebar from before the animation ended.

Nice chill game. Very good use of the themes.

Prices of the agreements can be a bit weird as some were free :o 

Flawless start to the game, nice storytelling and intuitive tutorial etc.
Decent balance in the units, as you get forced to use them all if you want to advance further.

I find the percentages a bit weird.
The counter for soldiers seems to always start at 20%, and when rolling to the next unit, it always starts at 50%.
Possibly something more visual than a number would help me perfect my releases :) 

Love the teaser art.

Something about the background movement is making me a bit nauseous when playing. (old person problems?)

I didn't find any bugs trying to break this game :) 

The early jump down feels good and I love the visual feedback when killing bugs.

I'd love to be able to restart by just using my spacebar.

The resolution does not work for me, so I can't play sadly.
Cant see my character

Nice to hear, I've revamped the difficulty one final time - quite happy with the gameplay now thx to all the feedbacks.

Also added some easter eggs today ;) curious if someone will discover them.

I'll focus on trying to get the visuals improved for the final day.

(1 edit)

I used libgdx for the rendering and game loop.

No game engine though. I'll open source it.

Edit: here's the raw codebase: https://gitlab.com/g369/deepdive

Looks great, and the sound effects are spot on!
Would like it to become more challenging