Badass!
Dream Crown Arts
Recent community posts
Sorry I took so long! Here is an update!
The message box is now fully functional!
Now this may seem lame at first but here is a more practical example:
As you can see the text speeds up, bold and gets bigger. This perfectly matches the action type of game play I am aiming for!
It's crunch time! I will figure the rest out. Thanks for your time and patience, I will post more soon!
So the issue was with the message box system and I think I found a solution. I had to halt the entire game because I need the message box for story mode with it's features and experience it gives to the player. I am going to update this tomorrow night and decide on my approach to crunch time. I don't want to drag this out much longer. I want to have a good product to present and make sure people enjoy it. I will post what I have regardless in 5 days if not sooner and work to Improve it till the submission deadline.
I hope everyone's project is going well and may the best game win!
Within the first few moments I thought this game was well polished and very well balanced. As soon as I finished the first part I was lost and confused on where to go admitably because I forgot what the royalty said, but once I did find my way the orcs were overpowered and the debuffs were making the other foes do 0 damage so it wasn't as balanced as it initially was. The more I played the more I realized how weak and ineffective the skills were and how much HP the enemies had. I can't say much because my game has the same issues...
The boss battle sort of dragged on because it could continue to bring up it's defense. I liked the beginning of the game regardless, but the battles weren't as good as they initially were. Did you feel the same of my game?