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Dretnoth

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A member registered Aug 28, 2020 · View creator page →

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This was an interesting idea.

This was an interesting idea.

Same here exe dint run.

I test it again, and it work. Maybe reload was needed. anyway problem solved.

That smell like a while loops. Do you have in any? Or do you use a lot of computing or changes in a single update?/ tick? (Like do something 60 frame per seconds? When it shall be done in 2 sec intervals?)

Nice. Actually I though about making something like this. But move whit my idea.

BugReport: Hi, for me i was unable to jump. W dint make anything and spacebar roll the page down. Dint help if i try other key or click on the game screen. (Firefox W10)

Nice idea. But i still lose more block on placing phase that in cannon ball phase.

Wow. (I definitely don't expected that.) But, Okay, I give it a shot. Here is my email: dretnoth@azet.sk

(1 edit)

Helou, I am Dretnoth. I am story writer, programmer and I had been working on a software that will allow me to write VN. For now i have a crude base that (shall) be mobile friendly and PC friendly.

So for now i looking for someone who willing trying to write a story according the rules of this jam. Then an artist (sprite, audio) and if possible: voice actor(s).

What to know about the soft... (Well i already prepared 2 short stories [in a bookshelf] to make a presentation.) 

My Visual Novel Software

For resolution is 1120 x 630 (when upper 1120x 315 is for scene) and lover is for text. But UI scaller can resize any picture to match. For character they are in (2x3 with/height 200x300) but once again even bigger or smaller sprites can be resized.

For a book or story: I first made character sheet where i determinate character main sprite, sprite for say box (can add new made), character text font its color, bio if needed. (first one at position 0 is Narrator) Then i put in chapter (main background, music) and in Step that hold operations of actors [characters] and scene stuff. The soft can already use simple variables for simple branching of story, redirecting, showing not showing some steps, and of course question/answer [or player choice]. (This is not adventure so i don't implement clicking on select able object on the scene part of the screen.)


(1 edit)

Hi, i missed the dead line for submission. But, i still want to ask if something like this will be suited for t his jam:

https://dretnoth.itch.io/calli-chan-bridge-guardian

And i want to ask specifically on usage of (Voice noises?) in VN and this jam.

(4 edits)

I manage to launch that version, but there are still problems like no sound. Here is a log .

[spoiler]
<spoiler>
Sat Sep  3 12:54:21 2022

Windows-10-10.0.19043

Ren'Py 8.0.1.22070801

Bootstrap to the start of init.init took 0.08s

Early init took 0.00s

Loader init took 0.08s

Loading error handling took 0.12s

Loading script took 1.05s

Loading save slot metadata. took 0.04s

Loading persistent took 0.00s

Faled to initialize steam: FileNotFoundError("Could not find module 'C:\\Hry\\Casefile1MGM-1.0-pc\\lib\\py3-windows-x86_64\\steam_api64.dll' (or one of its dependencies). Try using the full path with constructor syntax.")

Set script version to: (8, 0, 1)

Running init code took 0.34s

Loading analysis data took 0.04s

Analyze and compile ATL took 0.00s

Index archives took 0.00s

Dump and make backups. took 0.00s

Cleaning cache took 0.00s

Making clean stores took 0.00s

Initial gc. took 0.02s

DPI scale factor: 1.000000

nvdrs: Loaded, about to disable thread optimizations.

nvdrs: b"Couldn't load nvlib." (can be ignored)

Creating interface object took 0.04s

Cleaning stores took 0.00s

Init translation took 0.04s

Build styles took 0.00s

Load screen analysis took 0.05s

Analyze screens took 0.00s

Save screen analysis took 0.00s

Prepare screens took 0.06s

Save pyanalysis. took 0.00s

Save bytecode. took 0.00s

Running _start took 0.00s

Performance test:

Interface start took 0.20s

Initializing gl2 renderer:

primary display bounds: (0, 0, 1440, 900)

swap interval: 1 frames

Windowed mode.

Vendor: "b'ATI Technologies Inc.'"

Renderer: b'AMD Radeon HD 5450'

Version: b'4.5.13399 Compatibility Profile Context 15.201.1151.1008'

Display Info: None

Screen sizes: virtual=(1920, 1080) physical=(1338, 753) drawable=(1338, 753)

Maximum texture size: 4096x4096

Full traceback:

  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script

    $ ui.interact()

  File "C:\Hry\Casefile1MGM-1.0-pc\renpy\ast.py", line 1131, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "C:\Hry\Casefile1MGM-1.0-pc\renpy\python.py", line 1049, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>

    $ ui.interact()

  File "C:\Hry\Casefile1MGM-1.0-pc\renpy\ui.py", line 299, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\core.py", line 3377, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore

  File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\core.py", line 3906, in interact_core

    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)

  File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\core.py", line 2602, in draw_screen

    surftree = renpy.display.render.render_screen(

  File "render.pyx", line 495, in renpy.display.render.render_screen

  File "render.pyx", line 266, in renpy.display.render.render

  File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\layout.py", line 884, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\transition.py", line 378, in render

    top = render(self.new_widget, width, height, st, at)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\layout.py", line 884, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\layout.py", line 884, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\screen.py", line 704, in render

    child = renpy.display.render.render(self.child, w, h, st, at)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\layout.py", line 884, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\im.py", line 627, in render

    return cache.get(self, render=True)

  File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\im.py", line 295, in get

    surf = image.load()

  File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\im.py", line 723, in load

    raise e

  File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\im.py", line 688, in load

    filelike = renpy.loader.load(self.filename)

  File "C:\Hry\Casefile1MGM-1.0-pc\renpy\loader.py", line 820, in load

    raise IOError("Couldn't find file '%s'." % name)

OSError: Couldn't find file 'gui/game_menu.png'.

While loading <renpy.display.im.Image object ('gui/game_menu.png') at 0x0000000005bb4070>:

OSError: Couldn't find file 'gui/game_menu.png'.

Screen sizes: virtual=(1920, 1080) physical=(1440, 837) drawable=(1440, 837)

Maximum texture size: 4096x4096
</spoiler>
[/spoiler]

Hi, the story got cut off in scene whit cathedral "We arrived." in both options.

Hi, I was unable to launch the pc wersion, manual download dint launch and itch app says corrupted file.

Souce Code on Github: https://github.com/dretnoth/Raptors-KenneyJam

Hello, i have questions if i can ask:

Its a not problem when i make the game in Unity instead of Renpy?

The book is still in alpha with only two episodes (basic graphic, music, few sounds) shall i apply this entry?

if yes, when i will work on it, shall i left the alpha version on page?

The link The Alpha version 01

Thanks in advance for a response

The idea is to select suitable combination. But, if selected knife, one of any fruit and one of any veggies, don't return salad its a bug. Same goes on mixer + water + any fruit = fruit juice.

Then is bug witch confuse me because why the scripts runs fine on my comp and don't run correctly on others? I even doing tests or re-downloading the game after uploaded, to do one more test if its working.

Are you using Windows or android? I tested this app on Windows 10 64x and on Motorola android.

Updated... now the example contain win32 version to dowload.

Hi, i do some changes in build setting (like downing the structure from 64.) And i had reup it, so try it now. If it don't go now, then i don't know where is the error.

Hi, game was made for Windows, whats you Operation system? i have w10 64x