This was an interesting idea.
Dretnoth
Creator of
Recent community posts
Helou, I am Dretnoth. I am story writer, programmer and I had been working on a software that will allow me to write VN. For now i have a crude base that (shall) be mobile friendly and PC friendly.
So for now i looking for someone who willing trying to write a story according the rules of this jam. Then an artist (sprite, audio) and if possible: voice actor(s).
What to know about the soft... (Well i already prepared 2 short stories [in a bookshelf] to make a presentation.)
For resolution is 1120 x 630 (when upper 1120x 315 is for scene) and lover is for text. But UI scaller can resize any picture to match. For character they are in (2x3 with/height 200x300) but once again even bigger or smaller sprites can be resized.
For a book or story: I first made character sheet where i determinate character main sprite, sprite for say box (can add new made), character text font its color, bio if needed. (first one at position 0 is Narrator) Then i put in chapter (main background, music) and in Step that hold operations of actors [characters] and scene stuff. The soft can already use simple variables for simple branching of story, redirecting, showing not showing some steps, and of course question/answer [or player choice]. (This is not adventure so i don't implement clicking on select able object on the scene part of the screen.)
Hi, i missed the dead line for submission. But, i still want to ask if something like this will be suited for t his jam:
https://dretnoth.itch.io/calli-chan-bridge-guardian
And i want to ask specifically on usage of (Voice noises?) in VN and this jam.
I manage to launch that version, but there are still problems like no sound. Here is a log .
[spoiler]
<spoiler>
Sat Sep 3 12:54:21 2022
Windows-10-10.0.19043
Ren'Py 8.0.1.22070801
Bootstrap to the start of init.init took 0.08s
Early init took 0.00s
Loader init took 0.08s
Loading error handling took 0.12s
Loading script took 1.05s
Loading save slot metadata. took 0.04s
Loading persistent took 0.00s
Faled to initialize steam: FileNotFoundError("Could not find module 'C:\\Hry\\Casefile1MGM-1.0-pc\\lib\\py3-windows-x86_64\\steam_api64.dll' (or one of its dependencies). Try using the full path with constructor syntax.")
Set script version to: (8, 0, 1)
Running init code took 0.34s
Loading analysis data took 0.04s
Analyze and compile ATL took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.02s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: b"Couldn't load nvlib." (can be ignored)
Creating interface object took 0.04s
Cleaning stores took 0.00s
Init translation took 0.04s
Build styles took 0.00s
Load screen analysis took 0.05s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.06s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.20s
Initializing gl2 renderer:
primary display bounds: (0, 0, 1440, 900)
swap interval: 1 frames
Windowed mode.
Vendor: "b'ATI Technologies Inc.'"
Renderer: b'AMD Radeon HD 5450'
Version: b'4.5.13399 Compatibility Profile Context 15.201.1151.1008'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1338, 753) drawable=(1338, 753)
Maximum texture size: 4096x4096
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "C:\Hry\Casefile1MGM-1.0-pc\renpy\ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Hry\Casefile1MGM-1.0-pc\renpy\python.py", line 1049, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "C:\Hry\Casefile1MGM-1.0-pc\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\core.py", line 3906, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\core.py", line 2602, in draw_screen
surftree = renpy.display.render.render_screen(
File "render.pyx", line 495, in renpy.display.render.render_screen
File "render.pyx", line 266, in renpy.display.render.render
File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\layout.py", line 884, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\transition.py", line 378, in render
top = render(self.new_widget, width, height, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\layout.py", line 884, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\layout.py", line 884, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\screen.py", line 704, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\layout.py", line 884, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\im.py", line 627, in render
return cache.get(self, render=True)
File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\im.py", line 295, in get
surf = image.load()
File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\im.py", line 723, in load
raise e
File "C:\Hry\Casefile1MGM-1.0-pc\renpy\display\im.py", line 688, in load
filelike = renpy.loader.load(self.filename)
File "C:\Hry\Casefile1MGM-1.0-pc\renpy\loader.py", line 820, in load
raise IOError("Couldn't find file '%s'." % name)
OSError: Couldn't find file 'gui/game_menu.png'.
While loading <renpy.display.im.Image object ('gui/game_menu.png') at 0x0000000005bb4070>:
OSError: Couldn't find file 'gui/game_menu.png'.
Screen sizes: virtual=(1920, 1080) physical=(1440, 837) drawable=(1440, 837)
Maximum texture size: 4096x4096
</spoiler>
[/spoiler]
Hello, i have questions if i can ask:
Its a not problem when i make the game in Unity instead of Renpy?
The book is still in alpha with only two episodes (basic graphic, music, few sounds) shall i apply this entry?
if yes, when i will work on it, shall i left the alpha version on page?
The link The Alpha version 01
Thanks in advance for a response
The idea is to select suitable combination. But, if selected knife, one of any fruit and one of any veggies, don't return salad its a bug. Same goes on mixer + water + any fruit = fruit juice.
Then is bug witch confuse me because why the scripts runs fine on my comp and don't run correctly on others? I even doing tests or re-downloading the game after uploaded, to do one more test if its working.
Are you using Windows or android? I tested this app on Windows 10 64x and on Motorola android.