Thanks! Glad you liked the choices :)
Dreyas
Creator of
Recent community posts
This was awesome, lovely animations and polish . Thought it was easy until I ran out of moves on the boss xD It might be nice if it had more frequent feedback on how you're doing steps-wise (maybe doors that only allow you to pass with a certain steps count?) but it's also great as is. Rated 5 and 5.
Thank you Gilberto, yeah the win state checking is still buggy in several cases. If you were able to bring the giraffe back it means it didn't go out of bounds, since the hero is constrained to those bounds too. I intentionally left one space beyond the first and last giraffes so they have room to scramble (but that would have only been apparent if I got to decorate the level space with some walls or fences, so it's cool ^^' )
Thanks for the comment!
Thanks! Yeah, I wasn't sure how fast should it be to remain enjoyable and fair so I kept it at 2 (initially it was 3 seconds, but I knew that once the player understands the goal it would become too big of a delay), but I think a 0.2 by 0.2 change from 2.4 seconds to 1 second would indeed be a nice addition. :D
Thanks! I thought about making 4-digit ingredients instead of 3-digit ones and it felt like too much for the start of the game, but adding it as extra content would indeed be really cool. I mostly wanted to nail down the basic concept and transmit an easy, not-frustrating message of what the game's about so I didn't have many plans for additional features that would increase the difficulty curve, but I'm glad to hear that people seek a challenge in it :D. Thank you for your thoughts!
Hi, I wanted to ask if the "5 entries or jam is cancelled" rule is definitive or if it can be bent to still give a prize or two to the people that did submit, as well as to ask what "cancelled" exactly means itchio-wise: will we still be able to play and rate the other entries and will our games still display as submitted to this jam, or will the jam disappear from all records forever?
Thanks
It's good, but it lacks in the communication area. The controls should have been put somewhere in the game, because at first I didn't look at the screenshots here and had to button-mash to find out how to dive. Same thing with moving to another level, I only managed to get to the second level my moving randomly off the map.
On the other hand I liked the start screen and the 3D models were well done. The concept of the game design was accurately planned, so I gave you 5 stars in 'theme'. I'm sorry that you guys didn't get to polishing the user experience, but it's a nice submission overall... :)