At some point I will download sources and see how possible that is, maybe I will do a pull request if I figure it out.
droid
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First thing I tried was to edit draw_circle in lesson 1. I thought it would work like The Book of Shaders or like A Tour of Go, but it didn't allow editing. Maybe that's a strange thing to expect.
But then I had my 12 year old student try the course and the first thing they tried was to edit draw_circle.
They don't have to be editable but I think the lessons would be slightly more amusing.
The seed of the idea comes from something I read on Stupid Movie Physics ages ago about conservation of mass and bullets (I can't find the exact statement). But when I heard the theme it's one of the more obvious ideas I had. And when I thought of the name I knew I had to do it.
Thanks! I think there's a lot of potential with the idea, maybe I need to make a post-jam version to better explore it.
I spent a lot of time trying to make it as smooth as possible. I got artwork for other enemies and interactables to add into the game, but I thought it would be better to refine what did make it in before adding more stuff (at least at the rate of work I currently do, Godot is a new framework for me).
It requires pygame >= 1.9.4
The link to github is broken, typo in protocol.
It's a bit hard or I'm missing something. After launching the ship I can defend myself until the time runs out but then nothing happens? Maybe I am dying early since I haven't found a reliable way to defeat the enemies.
I'm uncertain of how this fits the theme.
EDIT: It's a roguelike or turn-based platformer where you can carry only one item at a time.
I just assumed the upper platforms were not actions I could take because it took too long and I am bad at platforming. I could get there but it would be too late. There's a glitch in the game where two things are active after a relocation and I abused that to win. A fun game, it could be a special sequence or mini-game in a larger more complete game.