Just wow. The story, the vibe, the simple mechanics. Very well delivered. Great job guys! You are amazing.
DrowZ
Creator of
Recent community posts
Thanks for the feedback, the code of this project is custom and I did all of it. The reason why you could not drop the bottle is because you weren't looking at it. The center dot is there to show you what you are aiming towards and whether you can interact or not. You can only set the bottle down when the dot is looking towards the bottle/Item. I didn't do any of the map design, it was bought assets from the Unity Marketplace and then converted into unreal assets. We had a short time period and couldn't get everything on. The door opens when you look at the note in the second room. If you have your volume high enough or any volume at all you should be able to hear the door open.
This looks very good, only thing is it's a little hard to understand what space does at the start so try to explain it to the player. The art and feel of the game are very smooth which is good. Also, one more thing, disable the player's ability to use the abilities once they are dead, not sure if its a bug or something that is implemented.