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Drsq

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A member registered May 10, 2024 · View creator page →

Creator of

Recent community posts

Thank you so much for playing and for hosting the jam! I'll see if I can do something about this pesky difficulty curve I keep hearing about!

I enjoyed gameplay with the nodes and the american civil war seems like a very interesting topic for intelligence activity of the 19th century.  The end result seemed a little too random, I think it could be nice for the intel piece to have a more pronounced effect.

I liked the concept and the opening screen. I tried all the options a few times and died each time.

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Sure, I uploaded a solution video for the first level.

I tried to embed it, but it says refused to connect right now so I'll add the link here:

Many of the interactions in the game require two pieces of paper to be touching in a particular order. It's not very obvious it could probably use some polish and I forgot to include it in the notes. Sorry for the frustration!

Excellent game, I couldn't get further than ~2min, but the bullet patterns seemed quite fair and I love the minimalist challenging design.

Thanks for the game, had a great time with it. I found it quite well polished, theme was consistent, fit well and I love the little things like having ui to mute audio , the difficulty slider and a boss at the end of the gameplay loop.

I think it was a bit OP to be able to chose when to fire the gun. I didn't read the intro text at first and just spammed the fire button, which was quite fun.

Thanks for the valuable feedback, I'll definitely take it to heart!

Particle systems were not used. The bullets are scripted box sprites (with boxcollider2d and rigidbody for collision detection), being instantiated and destroyed on the fly.  We did use Physics2D collision layers.