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Tijn Arts

15
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1
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A member registered Sep 09, 2014 · View creator page →

Creator of

Recent community posts

Hi HOeHO, thank you for playing the game! Your video is very funny, thanks!

(2 edits)

Thanks for playing! I really enjoyed your video :)

Sadly I think this game won't get anymore levels

Thanks for playing, I had fun watching your video! It is very rough and unfinished, but I'm glad you enjoyed it!

Thank you for playing! My intention was to have the king shout what he'd like to eat, and you had to make the meal. But sadly I ran out of time so there are only hamburgers.

I will look into the rotating, because it works for me. Thanks for the heads up!

Unfortunately, I wasn't able to add more levels in time, so when you beat all levels you're indeed trapped in the desert for eternity :(

I am working on the next post-jam update that has infinite levels that scale in difficulty.

Thanks for playing!

Cool art style and sounds! The controls take a bit of time getting used to, but they are fine after a while.

The first time I started the game the level was impassable, so I thought I missed something. But it was just the random level generator. (My game has problems with that too ;) )

I would've liked to see my dexterity, because it levels up. But other than that, very nice entry!

(3 edits)

Here it is!

Well, due to an unexpectedly busy weekend I haven't been near my computer until today (Monday). Luckily I managed to create the main menu and a control screen to make it somewhat user friendly.

I tried to balance the game as good as possible but I think it deserved some more time. But oh well, that's the struggle of a game jammer.

Overall I'm pretty happy with it and maybe I will work some more on it to make it a proper (small) Roguelike.

I'm looking forward to play other submissions!

Gamepage: https://itch.io/jam/7drl-challenge-2018/rate/233848 (WIN, MAC & LINUX)

This sounds awesome haha

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I'm using the OSX standard terminal. This is what it says after a crash:

panic: invalid argument to Intn

goroutine 1 [running]:
math/rand.(*Rand).Intn(0xc42007c2a0, 0x0, 0x4016adf543c1a99a)
/usr/local/opt/go/libexec/src/math/rand/rand.go:166 +0x9c
main.roll(0xc42007c2a0, 0x2, 0x2, 0xc42000e6f0)
/Users/mpatraw/Development/src/gitlab.com/gruebite/dimlit/util.go:47 +0x3d
main.(*darkSurge).update(0x11fd8d0, 0xc420098200)
/Users/mpatraw/Development/src/gitlab.com/gruebite/dimlit/darkness.go:76 +0x108
main.(*darkness).update(0xc42000a120, 0xc420098200)
/Users/mpatraw/Development/src/gitlab.com/gruebite/dimlit/darkness.go:55 +0x1fa
main.(*world).update(0xc420098200)
/Users/mpatraw/Development/src/gitlab.com/gruebite/dimlit/main.go:491 +0x6b5
main.main()
/Users/mpatraw/Development/src/gitlab.com/gruebite/dimlit/main.go:1378 +0x388
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.

And this is what it looks like:



I hope this helps!

Cool concept! It is hard to say something meaningful about the gameplay, because I experience some technical issues. 

I noticed that the "quit game" dialog opened when I was walking around with the arrow-keys (and not pressing Q or ESC). Sometimes the next move closes the game completely. I don't have an precise way to reproduce the bug, I just walk around and it randomly happens.

Maybe it has something to do with some keys having multiple functions? (H & L are both used to move and to go back/select). I've played the Mac 64 version.

Hopefully I can play this game properly at the end of the jam! :)

Looks real good, you seem to have the main structure in place already! Also, I really like you 30 second devlogs. They really give a short but solid overview of your progress.

So far so good...

While trying to be unconventional with my theme I didn't make it easier for myself. I want to stay as true as possible to the original Rogue, but wide open landscapes don't really translate well to dark and narrow dungeons.

So I made a HUB-screen. You can travel from city to city, which represent the levels in Rogue. When entering a city you'll get into the "dungeon" with different rooms. You can exit the dungeon with your horse, to return to the HUB.

Enemies are not added yet, and the objects you can interact with have no effect. But it does something! 

Looks impressive already!

Oeeh, devlog video's with voice over, I'm definitely going to check them out every day!  Good luck!

Hello!

After participating in six Ludum Dare jams I wanted to try something else, so I subscribed for the itch.io Jam Digest newsletter. When I received the last newsletter telling me that the 7DRL was starting in 14 hours I decided to accept the challenge and decided to join! It is nice to have different rules and a different timeframe to keep things fresh, so lets see what comes out after 7 days.

I wanted my game to have an unconventional theme for a Roguelike, so I pressed the "Show random page" button on wikipedia until something workable came up that wasn't fantasy or sci-fi. After a lot of clicks an article about Mongolian Nomads came up, so I decided to go with that. I've created a moodboard to set the tone for the graphics/story, and now the creating begins!

Good luck everyone!