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Making my first roguelike this 7DRL!

A topic by neontropics created Mar 04, 2018 Views: 643 Replies: 6
Viewing posts 1 to 7
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I spent yesterday making a grid system where you could move and setting up a basic graphics pipeline etc., then started the jam "officially" this morning - I think/hope that's alright? Otherwise I'll just submit it on Saturday day next week I guess.

Making decent progress but err what with 3D graphics and all I don't have much mechanics implemented yet, but it's going to be pretty simple and puzzley so I think I'll be alright:

Game page here: https://neontropics.itch.io/demonbathhouse

Looks impressive already!

Improved the graphics a bit, added a block pushing algorithm (and killing enemies turns them into pushable blocks), and have a decentish room generator:

Need to add more enemy types, add some power-ups/attacks for the player and make the difficulty scale a bit the further you get

graphics look great! what are you using to create this?

Loving these visuals

Thanks!


I’m making the 3D models in MagicaVoxel and then the game in Unity. 

Gonna be a long night/early morning to get this done for tomorrow...

(1 edit)

IT IS DONE YEEEAH

https://itch.io/jam/7drl-challenge-2018/rate/230931#post-377498


I haven't been able to test it much so it probably needs some difficulty tweaking, but it does get Pretty Hard Pretty Soon which is kind of what I was going for!

Web Build available at https://neontropics.itch.io/demon-bathhouse-rl-web-build as well! (need to click full screen to see everything)