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DruonGrawal

13
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1
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A member registered Mar 14, 2016

Recent community posts

This is a very promising start. The visuals are beautiful and the writing makes for a delightful read. There is a lot of interesting worldbuilding going on with the various tribes, the gods and spirits. I am looking forward to the next release. :)

Beautiful new chapter. I love your use of music/sound in this one and the way how our protagonist naturally struggles with some of his past and present experiences, wrestling with the shadows of the past as well as pushing certain parts of those twilight hours between dusk and dawn well into the realm of mere dreaming.
I appreciate the frequent discussions of art and expressions of the joy and passion folks feel for it coming up. And I am afraid I will be stuck with an earworm for a couple of days. ;)

  1. Beautiful storytelling and the visual art, music and writing really blend together to form a full experience. One thing I am curious about, since there was a lack of choices/player agency in this fist offering: Is this planned as a pure story rather than a game or will choices and potential branching (at least for some story beats) make an appearance later on? Either way, best of luck for the future and I will keep an eye out for this.

Very interesting start, will keep looking out for how this one continues on. Enjoyed the interaction with Ollie and his dad one on one with the MC, but even more the banter between Ollie and his dad among themselves. ;)  Also, this might be just me, but I think Owen looks pretty nice with that belly, so I wouldn't be disappointed if he should learn to embrace it.

Oscar is my favorite. I think often it is the flaws that make someone a real, lovable, three-dimensional character. ;)

Very beautiful game, tells a good story and is rather inclusive regarding it's cast. I was initially sceptical of the card mini games, but was quickly won over. There are various strategies you can go for and getting the most out of your card through clever placement is fun and engaging. The visuals and music in this game really draw you in. The planet truly becomes alive and feeld different during the seasons. Also seeing your character and his friends grow up over the years is a nice touch, too.

I've encountered a few problems with the game mechanics, like early on a lot of skills seem linked to interactions with your friends in the colony. Since it is possible for some characters to perish over the course of the game - even early on. In my case one death effectivly locked me out of a certain skill for the longes time. 
Also some of the potential datable characters show up later in the game. I was trying to date one of those later newcomers, but since some of my other - platonic - friends had been around for years, their friendship score was much higher than that of my love interest, which meant that during a dance event (something like Prom) I wasn't able to select my love interest as dance partner, only my two best friends.
I would like to see those things addressed by future patches, because they take a lot of player agency away in what otherwise is an excellent experience.

I would love to see you polish this gem of a game and hopefully keep crafting games that are equally engaging. :)

Beautiful work. The story really pulls you in and there are plenty of interesting characters to meet, especially our good hound, who has a lot more depth than what one would think at first glance... I am curious where the story will lead us and I wish best of luck with this passion project.

Wonderful story and the art done to the character sprites is so pleasing. So many fitting expression, stuff like the wagging tails. I also have to hand it to you that the music was very fitting to the scenes presented. :)
Looking forward for more of that. 

Unless Amir shifts gender when going to his monster form, he would be an Incubus rather than a Succubus. ;)

Off to a great start - beautiful visuals, the guys in particular, distinct writing for each character's personality and lots of choices. I am curious, will the players be locked into a particular route at some point or able to mingle with a bunch of them during the same playthrough?

Having that toggle in the options probably would be the best of both worlds. Given what a flirt Oscar is, it would be sad not to actually see some of what is alured to in action. Besides, I think at the end of the day the horror/trauma/psychological thriller elements are way more graphic and disturbing than anything sexual could be.

Impressive start. The writing is very good, succeeds at painting a good picture of characters, locations and situations alike. I like the delightful clash  of mythology/history with lewd passions and desires.  There is a lot of substance to the story, which is a rare find in this day and age. ;) 

I am looking forward to see what the dev will come up with in terms of visuals. In some cases, they are very much needed, because I am not really familiar with all the animals I've met in the introduction alone. But I am very much intrigued to learn more and will enjoy another helping of the worldbuilding that really sets this work apart from many other projects.

This is a great game in the making. With a very dedicated developer that offers updates at a regular pace. I love the attention to detail and the uplifting spirit and radiates from most chapters of this game. :)