Really great game. A ton of work obviously went into it. Lots of different mechanics and content—really complex. There's fishing and shopping and growing stuff, multiple stages, inventory system, dialogue system. Very impressive.
For me the only room for improvement is the sound and music. Some of the sound effects and music I found got repetitive and annoying.
Overall I think this is a great game and an amazing entry for this jam!
dshultz2
Creator of
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Really great rhythm game! Satisfying chomping! I liked it. Also, I like how it eases you into the game so that you don't need a tutorial.
I found the key choices a bit awkward; personally I think I would have preferred arrows or WASD, I think. But that is a really small detail.
Overall, I think this is great game. Great work on this!
I thought this was really good. Really cool art style. I liked the animation. I liked that I could sprint by holding down. The jump was kind of weak and useless. Very good scene transitions, use of camera scrolling, special effects, and sounds. It's not finished but I still think it's good because of how well the art is done, the coding of transitions, and the use of sounds and special effects.
This is a great puzzle game! Interesting mechanic, lots of well-designed puzzles.
I think it would be a small improvement if the design of the enemies somehow showed visually how they move. (Maybe there is some visual indication of this, but I didn't catch on to it).
Anyways, I thought this was a great game!
Really good stuff. The controls were intuitive. There was a real story to get things going and create tension. I like the concept. I like how the music changed when I fell in the pit. I like how you used the level design to create a sense of getting lost deeper in the cave. I like the style and the assets you used to create the atmosphere.
There is a glitch where the character gets lost and the screen freezes—it happens when you are trying to jump up from one stage and don't quite make it. Unfortunately you have to restart when this happens. (I would play it more to try to get to the ending but I am worried about the glitch, because it happened twice.)
Overall I thought this was really great!
I really like the concept. I think it has a lot of potential.
A sound and graphic effect when the brick hits you would be helpful.
The first time I played I got stuck and couldn't jump up because the walls were too high, and I got frustrated because I didn't know how to restart; the second time I got to the very top and there was nothing else to do—I restarted again. The third time I realized you can die if you get hit by too many bricks. After that I collected a few coins until I was trapped by high walls, then I just hid under a ledge and got super high survival score by leaving the game to brush my teeth.
I think there needs to be something that happens at the top, for when you are doing well, and also for when you are trapped at the bottom.
I think it would be good if there was lava slowly rising and you lose if it hits you. Also, you can keep climbing higher and higher into the next screens if you are doing well.
Overall I think it is a great idea, and the prototype works really well.
The style was really nice. I like the grayscale, the art, and the 8-bit style. The font and movement worked well with the style also. The art direction is really good. Controls are easy. Animation was smooth.
It definitely had a dungeon feel to it.
The "ding" sound surprised me because there wasn't any sound until then.
I think it is ready to have some puzzles or enemies or secrets or something added. There are a lot of directions you could take it. I think it is a really promising base to work from!
Hi H_armonixMusic,
My game is done. If you want to check it out and see if you're interested in making anything for it, let me know. (Of course, one day is not a lot of time to complete a track.)
Level 2 and 3 have the same music currently, so the best place to add a track would be in one of those two spots. But we could swap out any track, really. (I'd be most interested in swapping out level tracks or boss music and keeping the lobby music, bonus music, and win music.)
Here's a link to the game: https://itch.io/jam/minigame-a-month-march-2024/rate/2614967
Hi Legacy of Wax,
My game is done. If you want to check it out and see if you're interested in making anything for it, let me know. (Of course, one day is not a lot of time to complete a track.)
Level 2 and 3 have the same music currently, so the best place to add a track would be in one of those two spots. But we could swap out any track, really. (I'd be most interested in swapping out level tracks or boss music and keeping the lobby music, bonus music, and win music.)
Here's a link to the game: https://itch.io/jam/minigame-a-month-march-2024/rate/2614967
Let me know what you think.
Humor in the title and concept. Simple, intuitive battle-system; I like the idea. The battle mechanic worked smoothly. Personally I don't like clicking and dragging so much, but I still think it is a good mechanic (just not my preference). The simple visuals worked well together and it felt stylistically consistent.
I was a little confused at first about the direction of the stairs and how the player was moving from place to place.
I think a better indicator of completed doors would be a nice touch; instead of the door just being non-responsive, you could have a checkmark appear over it or or it makes a sound when you try to click it or a message pops up or something.
Great work!
I am working on two games currently. They are both halfway between prototype and MVP. One is a fun, happy-feeling twitch-based arcade game; the other is a slower RPG-themed memory game.
They both have tracks already that I am intending to swap out; the existing tracks give a sense of the mood I was thinking would be appropriate for the game.
I can share the playable versions of each game with or without the existing tracks, to see if you would be interested in joining for either of them as the music producer.
TITLE
You could pick a title from these.
title/sub-title:
- Turbo Arena: Battlewheels Unleashed
- Asphalt Coliseum: War on Wheels
- Drive or Die: The Vehicular Arena
- Gladiator Rampage: Wheels of Fury
- Thunderdome Rush: Vehicular Mayhem
- Chrome Combat: Road Warriors
- Warzone Wheels: Modern Gladiator Showdown
- Nitro Arena: Clash of Machines
- Gear Grind Arena: Armored Showdown
- Vehicular Valor: Colossal Clash Circuit
2-4 word title, no subtitle:
- Motorized Mayhem
- Steel Storm Showdown
- Wheels of War
- Vehicular Vendetta
- Turbo Thrust Arena
- Gear Grind Gauntlet
- Battle Road Rage
- Chrome Carnage Clash
- Drive or Die Arena
single word title, new coinage:
- Battlewheels
- Vehiclash
- GearGladiators
- AsphaltFury
- ArenaRiders
- VehiValor
- TurboRumble
- DriveDuel
- WheelWarriors
ICON
what size icon, what is the purpose / intended display use?
TITLE
do you mean for an intro screen?
Really great game! Super creative. Solid execution! Great tutorial implementation. In terms of gameplay, there is something unsatisfying about not being able to watch the battle and having to constantly switch back and forth between the builds area and the battle area. I would have liked this more if there was a way to watch the battle and also to develop strategy based on how different appliances are performing, etc. Mostly this turned into just clicking as fast as possible. Maybe there are good strategies to use for this game but I wasn't able to figure it out--probably because I was just clicking back and forth so much and didn't have a chance to pay attention to how the battle was going. But overall I think this was a really great game. Awesome work!!