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dtbrown

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A member registered Nov 03, 2019 · View creator page →

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Day 4 (8th of July)

Today feels as if it was by far the least productive day so far, however I got the very basics of what I had planned done.

I added two "buildings" a solar array and a wind turbine.


I also implemented the basics for the "stats" (carbon in atmosphere and economic strength), as well as progressing through rounds following the placement of a building.

I also decided to setup a proper plan, which is basically just a todo list that I put in milanote.

That concludes my day, hopefully tomorrow is more productive. Best of luck for everyone else :D 

I really like the idea for the game, seeing your structured notes and plans (even though I can't read them) makes me think that I should take a little more time in planning what I want my game to be like :D  I also love the idea of using placeholder art as it allows you to quickly see how the game mechanics will work, it looks like it is going to be fun. 

Good luck for the rest of the jam!!

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Day 3 (7th of July)

Today I didn't achieve much, I spent the majority of my time trying to create an asset that resembled a farm and fit with my current art style (I'm still not 100% happy with it but it will do for now) 

I also added the functionality to the building selector, the idea for this is that you will be given an option of two buildings and you select the one that will have the best effect on both of the scores. Currently I only have two buildings so there is only one round (The round indicator is still a placeholder) I'm hoping to have at least 5 rounds completed by the end of the jam, so that is another 8 buildings.

Here is a gif of the selector and the new farm.


And just for reference here was my first farm design:

I'm still not sure which one was better, although I think the newer one (shown in gif) matches the style of the power station better.

Thanks for all the feedback on the art style, I wasn't sure if it looked that good, but you all seem to like it :D

Well that's it for today, as for tomorrow I will try and implement the round system (It is already half implemented) as well as add a few more buildings (or placeholders) in order to test it.

Hope everyone else is progressing well with their games, and most importantly having fun!

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Day 2 (6th of July)

(Yesterday's Devlog was actually made today because I didn't get around to it yesterday)

Today I decided to get some basic features in including the camera movement, which pivots around the planet almost making it appear as if it is being spun. I also added in a very basic placement system which places the buildings only on land (at the moment this is only achieved by having seperate meshes for the land and ocean and only putting a collider on the land so it is a little broken).

Here is a gif of the placement.

Anyway, tomorrow (and the rest of tonight) I will work on adding functionality to the building selection on the bottom left of the screen (can be seen in my first post) as well as adding another building to test it properly (possibly a farm).

That's it for today, hope everyone is doing well with their games :D

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Day 1 ( 5th of July)

I spent Day 1 on brainstorming and developing the visual style of the game. I decided to create a game in which you have to "heal" the planet from climate change whilst also balancing the economy in a round based system (possibly similar to Islanders).

After coming up with an idea I opened Blender to develop a visual style (partly because art is my weakest discipline, and something I want to spend this Jam working on). After creating two basic models (A planet and power station), I imported them into Unity and added an accompanying UI mockup. 

Below is a screenshot of my progress so far:


I liked the basic idea, and am interested in how you were planning to implement collectables. There was definitely some room to add more strategy and polish for example showing the played card and images for the cards. Good job for submitting with something working!

I liked the idea and its take on the story. The boomerang was a nice addition but me being the terrible gamer I am didn't get to experience all the levels.

The main idea is that you are trying to make the main player escape and every 15 seconds you change to the ghost perspective as that is the only way to open doors as there are no keys. So it has a bit of strategy of where you leave the player when you change or where you leave the ghost as the ghost will try to hunt you down when you are in the player perspective. I am working on a tutorial to try and explain this in a much simpler form. 

Day 2 (Of the Project):

I added the switching control mechanic as well as the ability to open doors.

I also added the main menu and a new room.

Here is an image of the main menu:


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Probably but it won't run unless someone loads it in roblox studio which most of us may not have. So I would say no unfortunantly it won't work well. 

Hi all,

If you saw my last post (I have since removed it) I was making an ocean game however I lost motivation very fast as it was way too basic. So yesterday I started a small take on the escape / horror game genre. However there are no keys and only the ghost (the enemy) can open doors .Since the theme for the game jam is change, every 15 seconds you change control between the ghost and the player with your goal being to open all the doors (They stay open for 10 seconds). however if when you are the ghost you collide with the player the player still dies.

Here is a gif of what I have so far (It was longer but I had to trim it due to file size):

Best of luck everyone :D