Day 1 ( 5th of July)
I spent Day 1 on brainstorming and developing the visual style of the game. I decided to create a game in which you have to "heal" the planet from climate change whilst also balancing the economy in a round based system (possibly similar to Islanders).
After coming up with an idea I opened Blender to develop a visual style (partly because art is my weakest discipline, and something I want to spend this Jam working on). After creating two basic models (A planet and power station), I imported them into Unity and added an accompanying UI mockup.
Below is a screenshot of my progress so far: