Amazing work! This should be in the tutorials of construct! What would make it even better is an extension that makes it work for mobile :D
Dualarcade
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Hi AlbinoSquirrel, would you tell me what kind of pc you have? I testet down to a integraded grafics card (VEGA 8) and it works pretty well. When your pc is at 100% the game slows down to calculate the ball physics as it is a real simulation and not a scripted flightpath of the ball.
Thnaks for reporting and kind regards
Hi Knowlessman,
thanks for the feedback. I noticed this happens for me when i have a youtube tap open on my other monitors, but as it seems to be a bug in chrome there is not much i can do about it :( Would you kindly let me know which browser / operating system you are using?
Basically its aproblem with the collision detection gets skipped on very slow machines. Weve tryed on several machines and the only ones i could not solve this problem where linux pc`s with no graphicscard or when youtube / netflix / amazon prime is open (especially with chrome)
Thank you very much for reporting this. I noticed that there are some issues when FPS is "lower" than normal. It does happen for me when i open youtube or netflix on another tab or screen. Currently i dont know what to do about it, as the physics stepping should already be framerate independend.
Would you test a little more and tell me when exactly this happens?
A "bad" way to solve this would be to slow the whole game down when the framerate goes below 60 so the engine has more time to calculate everything. However, this should not hapen on PC`s build after 2010.
Would you mind telling me which browser you use?
I could also provide an executeable downloaded version so we could check if the issue peresits or if it is maybe browser dependend.
Anyways, thank you so much for reporting, it helps me a lot!
Kind regards