We don’t have one right now but we might make one in the future.
- Punipen
This has already been answered here: https://itch.io/post/11400754
- Punipen
I’m really sorry about that. One of the reasons is that having to support all three platforms during development is more work for a small group like us, especially when there might be an issue that’s platform specific. Hence, we decided to focus on PC for the Patreon version. I’ll make this clearer in the patreon page.
If you’d like to get a refund, please send us a private message on Patreon.
- Punipen
That’s as far as the current Patreon build go. The Patreon build is very WIP and is mostly for our supporters to try and see how far the main story is right now. It is not as polished as the public version.
Since we don’t want the WIP to be spread everywhere as the game isn’t ready for the public, the Patreon version requires itch.io client app to run. Because of this, there is no Android version.
- Punipen
It’s possible, but due to the amount of texts in the game, it is just not a good time for us to translate the game to any language at the moment.
We already have the localization system implemented. It’s just a matter of developing the game until we think that we won’t make any change to the texts in the game. After that, we’ll start localizing the game to other languages.
- Punipen
It’s just the build number for that specific platform.
There is no reason for the mobile version to has less stuff than the other versions. The only reason the number is behind is because we uploaded the android version later, and thus the version or the build number started out at 1 while the other builds were already at 3 or 4.
Sometimes there might be a platform specific bug, and uploading a new build will give that platform a new number while other platforms stay the same. It’s better to see these as build number instead of version like Itch says on the site.
- Punipen
Here’s some tips I gave to a player in Patreon forum.
If this is your first bejeweled type of match-3 game, it’s probably better to start the game in casual or relaxed difficulty so you can focus on recognizing the patterns on the board. In any case, some common strategies in this type of games are:
1.) Try to spot a possible match-4 first, since these will give you an extra action. And it’s almost always better to get that extra action.
2.) A vertical match is preferred over a horizontal one, as that will maximize your probability of getting a cascade from random gems filling the empty spots.
3.) Matching gems around the bottom of the screen also has a higher probability of causing a cascade.
4.) For Kemo Coliseum, don’t forget that Rage Gems will be erased along with other erased gems adjacent to them. You can use this knowledge to create a cascade.
In any case, the game isn’t about a long cascade/combo as much as trying to make the most out of your three action points each turn. Your skills, equipments and elemental reactions will help you in the long run!
- Punipen
This sounds like a new bug. Could you please tell me the last quest you finish or what happened in the dungeon before thus happened? If you send us the save file, we can fix it for you. Please send the file to dudedle.studio@gmail.com
Also this seems to be the Patreon version, since this is in chapter 3?
- Punipen
Warning: the lists contain spoiler
The CGs are listed from left to right
Defeat Aoba.
Defeat Cyrus.
Defeat Mohtir.
When Rio asks if he can give Volga a blow job, chooses yes.
Found during the main quest “Exterminate Forest Monster” in Chapter 1.
Found during the main quest “Exterminate Forest Monster” in Chapter 1.