Okay, I get it. So Wolfgang was outcold for THAT long, and she just didn't see him. Alright, I see. Thank you. I just didn't catch it when I was playing.
dudeknight8654
Recent community posts
Okay, so I am adding my review here to make sure the devs notice this. Probably many people talking about the same things in the comments, but I am just making sure.
One, the rebuttle showdown is SLOOOOOOW, and basically UNPLAYABLE (had to take my friend's computer to finish my playthrough)!
Two, NERF the scroll-shooter minigame! Touhou would be the best example here. Your entire sprite mustn't take damage. Only the small dot in the centre. That would be more fair. And don't worry about it being too easy. The minigame is already intense (after all it IS a scroll-shooter) and the slip of the finger is but guaranteed.
Three, a logic problem! In one of the Nonstop Debates Damon uses Tozu Tablet evidence to disproof the claim about Wolfgang being stabbed, but there is NOTHING in the tablet that shows the cause of death. I also looked at the evidence that was loaded into the cylinder and Wolfgang's hands ARE there as an example of his injuries, so ... what? Not to mention the 40 minutes gap between the time Diane met Wolfgang and the explosion. I mean it was dark and Wolfgang was out cold. But did she really wait for him for 40 minutes or so? What happened in that interval?
That's all the problems that stuck out to me. Well there was also the issue of the door locking, even though the lock was on the inside, but I'll let that pass, since I am pretty sure this door can auto-lock itself (one line of dialogue that specifies that would be nice though).
Hey there! So, I dunno if you still work on Zelda's Adventure but I wanted to report THE MOST important bug that NEEDS to be fixed no matter what. You see when you save the game there is a chance that your save might break. I dunno if somebody said that in the comments but the thing is the save breaks if you choose Save and Continue. BUT if you choose Save and Quit the save will be okay. So, can you please fix this problem?
Okay, the game itself was good. The platformer part was really great. All the zones here were neatly transfered from 3D to 2D. That's great... Now about minuses. There are some of them unfortunately.
First, the screen resolution. It's not THAT bad when I go for the full screen the image it doesn't get very stretched, but it still somewhat ruins a really good picture.
Second, it was probably only my problem but when I uploaded Saturn DLC music the game crashed for some reason. Only once though. The same crash never happened again. So maybe my computer just had some weird brainfart at that moment.
Third, and my main complaint, the special stages... Sorry, but they are bad. I never liked Sonic 2 Special Stages in the first place, but here... The controls are somehow even worse. The things like rings and bombs appear way too late, with no time to react to their appearance at all. In fact, original Sonic 2 special stages had some specific rules to the rings appearance in them. Like for example, when the tube turns rings and bombs appear only on the side which is visible to the player and NOT on the side where you can't see nothing.
Now, I am not saying that the game is bad becasue of it. No, of course not. But I will say, that these special stages really ruin the experience for some players who hate those Tube Special Stages. And yeah, Saturn Sonic 3D Blast had those stages too, BUT they were easier since they were in 3D and gave time for reaction, and again they followed the rules in placing rings and bombs during the course.
So yeah, that's my opinion on your game. But to not end on the bad note I gotta say that was a really smooth ending with Robotnik\Eggman finding the Chaos inscriptions on the walls of the Temple. Really nice! Especially considering that according to Jap. canon all the events of Classic Sonic are taking place not on Mobius but on our Earth, so it's logical that after 3D Blast Adventure Series starts)))