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DungeonTurtle

6
Posts
A member registered May 05, 2022

Creator of

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This was a good amount of fun! the movement was nice and snappy and it didn't take to long to course correct which is definitely something that I consider important in games that require a lot of movement. If I had to change something for a future class or even possibly final project, I would maybe make it too where you reach an end of the level and if you missed a piece of cheese it tells you that but still allows you to continue on. Having to go all the way back to the start because you missed a piece of cheese feels like it interrupts the gameplay flow. Still very well done!

The game is good, definitely did very well in the level design. Each level has a unique order of progress. I would say the movement is a little too difficult and unreactive for this type of game with small corridors and sharp turns. it also made it hard to get away from enemies which made it feel a bit unfair. If the layout was changed a bit to favor open spaces or diagonal movement so that your momentum isn't completely stopped by the invisible wall you couldn't see. Other than that I only had one major issue and that was on the second level. I couldn't figure out how to get back to the starting door without jumping and even then I couldn't tell if that's what you were supposed to do or not. Level design was still very good though!

The game is good, definitely did very well in the level design. Each level has a unique order of progress. I would say the movement is a little too difficult and unreactive for this type of game with small corridors and sharp turns. it also made it hard to get away from enemies which made it feel a bit unfair. If the layout was changed a bit to favor open spaces or diagonal movement so that your momentum isn't completely stopped by the invisible wall you couldn't see. Other than that I only had one major issue and that was on the second level. I couldn't figure out how to get back to the starting door without jumping and even then I couldn't tell if that's what you were supposed to do or not. Level design was still very good though!

This is an extremely good example of a game jam kind of game. especially for 1 made in just a week by one person, even if you used some assets from the asset store. It's nice and simple. The one thing I would say is that it my be a little too easy but for a game-jam type game you would actually want it too be easier so that's fine. I couldn't tell if there was sound cause I had to play it muted, but it was still fun. The only major things I would change is maybe boost up the level design and some balancing tweaks and this would be a really good game for an early entry to a portfolio. Great Work!

As a game it's very simple and not very involved, but I can see some potential. My biggest issue was the sensitivity. I spun way to fast when moving my mouse. The UI looks like it wasn't anchored properly or set to scale with screen size and definitely needs some fixing. In terms of gameplay, I didn't feel like I was doing more than running around and because I couldn't access the help menu I couldn't tell if there was something I was missing or supposed to do. Maybe the flashlight could temporarily stun the zombies approaching you when you flash them. to make them easier to get around, if it wasn't already it was really hard to tell. All in all the biggest thing that I would say to work on is player feedback. Although a lot of that may have been lost with the UI so I can't really say. No noticeable gameplay specific glitches otherwise, just some minor graphical errors like one plane being up a little high from the rest of the ground (This was near the largest house I think).

The game is definitely really good for 1 week and 1 person made game. I think if I were to change anything it would be that enemies get stunned when shot and can't shoot or move momentarily, and that the enemies have to actually look at you before they can shoot. I would also lower the sensitivity and increase the FOV if possible. But it's definitely very well done for the time we had. Great work!