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ESCAPE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Level design | #1 | 5.000 | 5.000 |
Player feedback | #3 | 3.800 | 3.800 |
Graphics | #4 | 3.800 | 3.800 |
Overall rating | #4 | 4.200 | 4.200 |
Gameplay | #6 | 3.800 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I enjoyed the variety of challenges in this game, and the way the difficulty scales along. The first level serves as a nice and simple introduction, allowing the player to quickly understand how each of the levels work, whereas the second and third levels offer unique puzzles for the player to overcome. The appearing walls were very cool to see, and made the chase in the middle of level three to be thrilling. However, I noticed that enemies end up turning down over the player on contact, causing them to trap the player in a weird way until the player manages to get away from them. I felt like you could've used the health system in more ways too, maybe adding a projectile trap that hurts the player but doesn't directly cause a game over.
I enjoyed the variety of challenges in this game, and the way the difficulty scales along. The first level serves as a nice and simple introduction, allowing the player to quickly understand how each of the levels work, whereas the second and third levels offer unique puzzles for the player to overcome. The appearing walls were very cool to see, and made the chase in the middle of level three to be thrilling. However, I noticed that enemies end up turning down over the player on contact, causing them to trap the player in a weird way until the player manages to get away from them. I felt like you could've used the health system in more ways too, maybe adding a projectile trap that hurts the player but doesn't directly cause a game over.
I really like the set-up of the game and enjoyed the appearing walls and variety of obstacles placed throughout the levels. I found the player movement to be frustrating as it seemed slow. Some of the invisible walls didn't appear before I ran into them which could create frustration if you're outrunning an enemy and get stuck on what looks like nothing. I think that adding the alarm enemies in the third level after introducing the other mechanics slowly was a smart way to do it though, and I do love that they are alarms since that fits the theme so well. I think overall you did a great job and the game could just use a bit of small tweaking to feel better to the player. I think you did an excellent job at player feedback and telling the player what to do and what just happened / what killed them.
The game is good, definitely did very well in the level design. Each level has a unique order of progress. I would say the movement is a little too difficult and unreactive for this type of game with small corridors and sharp turns. it also made it hard to get away from enemies which made it feel a bit unfair. If the layout was changed a bit to favor open spaces or diagonal movement so that your momentum isn't completely stopped by the invisible wall you couldn't see. Other than that I only had one major issue and that was on the second level. I couldn't figure out how to get back to the starting door without jumping and even then I couldn't tell if that's what you were supposed to do or not. Level design was still very good though!
The game is good, definitely did very well in the level design. Each level has a unique order of progress. I would say the movement is a little too difficult and unreactive for this type of game with small corridors and sharp turns. it also made it hard to get away from enemies which made it feel a bit unfair. If the layout was changed a bit to favor open spaces or diagonal movement so that your momentum isn't completely stopped by the invisible wall you couldn't see. Other than that I only had one major issue and that was on the second level. I couldn't figure out how to get back to the starting door without jumping and even then I couldn't tell if that's what you were supposed to do or not. Level design was still very good though!
The game is really fun to play. The ball movement is a little annoying but tollerable for such a great game. I did notice that the enemies seem to stick to you. The enemies also seem to do damage when they first touch you only.
The game is pretty fun to play, and each of the levels are unique. The walls that appeared when you got close to them gave a bit more of a challenge which made the game more enjoyable. The player did feel like it was a heavy, which is the only negative that I really have.
This is a great final project I love the feedback text which appears for the player, it is a really helpful way for the player to see what they are doing. I also really like the teleportation mechanism in the second level, it is very unique and interesting. One place for some growth would be in the movement - the player is dragging a little too much I think, makes it harder to move. Can't wait to see what you make next!