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Durvin

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A member registered Jul 12, 2023 · View creator page →

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I got that display issue fixed too, so things should run a little smoother.

Fixed now! There's a little display issue I was trying to fix before it went 100% public where I naively thought 2000x2000 was a good size for a game, but yeah, for now everybody just zoom your screen waaaay out and I'll keep working to see if I can figure out a fix for a future update.

1. I'm Durvin, a former librarian and current house-husband finally pursuing a lifelong interest in game design. 

2. I've never been in a jam before and in fact this is my first time actually trying to make a game; my goal here is to really learn a program and get involved with the community, since I know very few games are made by one single person. 

3. My gaming background is purely retro, especially the Sega Genesis era, although I think my all-time favorite might be "BurgerTime", of all things. My current fixation is on shmups, though, especially weird ones like Parodius, Cho Aniki, Boogie Nights, and Harmful Park; the Twinbee series' player design especially inspired my main project, which is like a shmup but instead of a gun you just get melee weapons, and my plan for the jam is to make a prototype that I can then expand into the something bigger. (I've been documenting my design process on Tumblr at https://www.tumblr.com/starstabberzirc if you're curious.)

4. No real experience yet! I've dipped my toes into GameMaker and GBStudio and am part-way through a Coursera class on Unity, but so far it's not coming easily and I'm hoping I can get some guidance or mentoring through the jam. 

5. Outside of game design, I love linguistics and art history. The latter might come into play with my game, since I'm hoping to use a quirky collage style for the graphics.

6. My goals for the jam are to actually learn how to actually make a functioning game and to get involved with the community.