I got reports that mac version was not working correctly, so I stopped creating one.
I think there is a possibility to play this version on mac, but might have to google it.
Stalk Growth "на данный момент" ничего не означает.
В 8 дне мы чуть больше узнаем откуда у ГГ магические способности такие.
Если переводить дословно, то Stalk это стебель (растения). Growth соотственно вырастать. Естественно мы не розочки садим, надо проявить чуть фантазии, что бы придумать, что Гарольд делает :D
Спасибо! Работую над 8 днём, но сам понимаешь, медленно :)
Есть выражение такое, типо Our plane of existence. Что может означать несколько вещей, но обычно уровень существования. По сути можешь смотреть на слово Plane как на уровень в данном случае.
Оно так часто употребляется потому-что главный герой собственно между ними и путешествует. Разные уровни сушествования.
Thanks for the huge reply! I love reading those!
You are correct. I should add the fact that you can use the menu in the beginning and I'll do it in day 6 update (coming out soon)
About the scenes and sprites looking funky... well... I got no defense here. I started drawing this year and I am not very good at it. I'd LOVE to hire a nice artist to draw and redraw the scenes, but I am not very popular, so for now, it's just me :)
The last spell was the latest addition and I didn't test it properly. The point of it is, that it does damage to you as well, so if you are not careful, you can die. I suppose I should increase the self-damage by some amount to make it high-risk high-reward. I'll work with the fights closer once I am near the endings.
The puzzle is about finding out about which offences the warden doesn't care about. This is a special type of jail, obviously and there is one guy who the warden shouldn't have caught in the first place. You are supposed to 'cross-examine' what the prisoners tell you and arrive at an answer.
Thank you a lot in the end. I love the criticism and praise equally. I'll keep at it and finish the project :)
Perhaps true. A lot of consideration went into guiding the player. If you press the menu button (X) you should usually get an idea where the stuff is, cause the current mission is written there.
Outside of that, yeah, I suppose you are correct, but the game starts in media res. It's very awkward to include in dialogue something, that MC should already know by default.
I didn't make the areas TOO large, so stuff shouldn't be too hard to find, but I'll think how to improve in the future. Thank you!