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DustinB

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A member registered Aug 11, 2021 · View creator page →

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That was a fun clicker shooter.  Really enjoyed the screen effects and sounds.  Great job!

That was a fun clicker shooter.  Really enjoyed the screen effects and sounds.  Great job!

Definitely chaotic!  Great job! The difficulty jump from the tutorial to the first level though was way too much for me. I couldn't beat the first level, not even close!  So maybe tune down the number of robots on the first level and give them less health to start.  The puzzles are a really cool idea.  The issue is that they are often a bit long, especially typing in the program commands.  It would be interesting to turn those in to mini games somehow that can be solve a bit faster with practice.  Overall, really neat idea that has potential! Keep up the awesome work!

The art direction was fantastic!  Really loved it.  Design was interesting with all the mini games, although most of them were a bit too easy.  Frogger was the most challenging and fun to find a way to flatten the frog before time runs out.  Maybe the other mini games, like the space shooter for example, could be more interesting by giving the ship multiple health bars and having the player destroy the ship before time runs out.  Overall super cool design, I loved it a lot!

Really impressive what you were able to accomplish in a short amount of time!   This was fun to play! I found myself jump dashing most of the time to attack which felt good.   I'm not sure what the purpose of the level layout was exactly, and why the player has to manually run back to home to purchase upgrades.  Should going back to home base to purchase upgrades just be automated after the night phase ends to save the player the trip of having to run back?  Overall great job!

Really impressive what you were able to accomplish in a short amount of time!   This was fun to play! I found myself jump dashing most of the time to attack which felt good.   I'm not sure what the purpose of the level layout was exactly, and why the player has to manually run back to home to purchase upgrades.  Should going back to home base to purchase upgrades just be automated after the night phase ends to save the player the trip of having to run back?  Overall great job!