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Whomst's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #109 | 4.049 | 4.049 |
Fun | #132 | 3.683 | 3.683 |
Audio | #240 | 3.390 | 3.390 |
Overall | #248 | 3.451 | 3.451 |
Game Design | #250 | 3.537 | 3.537 |
Theme | #520 | 3.195 | 3.195 |
Innovation | #659 | 2.854 | 2.854 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Tons of enemies, chaotic bossfights, a big bossrush at the end
Rogue-like, with sword combat
Did you write all the code yourself and made all the assets from scratch?
I wrote all of the code, made every single 3D model.
The music is from royaltyfreeplanet
1 SFX was from youtube (the void laser)
Everything else was made by me.
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Comments
Really like the graphics of this game they give me some trove vibes, but during night time I encountered an issue with resting to the previous day where at night time the enemies wouldn't spawn sort of softlocking you, but other than that great job with this game!
Like the flow of the game. Design of enemies is something refreshing and dash mechanics feel good in use.
Loved playing the game....It was indeed chaotic as all the enemies were shooting continuously and u need to just go and kick their ass...Do check out my chaotic scifi fps shooter game
I really liked the game, it has pretty clean visuals and also a cool soundtrack, the only problems is that while playing I ran into some bugs here and there (enemies not spawning and night song kept playing during the day). That aside, it's a pretty good game!
ps: if you want you can also check mine! https://navi-gdo.itch.io/butterfly-effect
I felt like Genji from Overwatch, slicing some circles.
I really liked your choice of music, it made the experience 10x better. It was relaxing.
The game is too high quality for my pc, before I can go to settings and set the quality to low, my pc dies of death and closes the game :(
This game is an absolute blast to play it has an amazing soundtrack, awesome controls, and great game mechanics.
When I died to an enemy or a boss I was never angry because of it, instead, I remembered what I was lacking and then retried but using different power-ups, helmets, or potions and seeing that I did way better made me want to play the game until I was finished playing it.
There were few bugs that I encountered while I was playing but that's an obviousness for almost every game jam and I think it's incredible how much you accomplished in a single week
A few days ago I also tried making games and I can't even begin to comprehend how you managed to do all of this in a week.
You are an awesome game developer and I can't wait to see what you do next.
This is amazing work. Love it.
This game is amazing!! The graphics are absolutely incredible. It took a few tries for me to get good at it but then it was really fun. It would have been nice if there was some more instructions for the overworld so that I could understand what was going on, especially in the last overworld fight. The other thing that could have been a bit better would be if the boss fights were longer/harder. After the overworld, the boss fights seemed really short.
I found a couple bugs:
- Restarting from the last night seems to break the game.
- The doughnuts on the muffin island sometimes wouldn't shoot back.
Other than that the game is really amazing, especially considering you made it all in a week. Great job!
Really impressive what you were able to accomplish in a short amount of time! This was fun to play! I found myself jump dashing most of the time to attack which felt good. I'm not sure what the purpose of the level layout was exactly, and why the player has to manually run back to home to purchase upgrades. Should going back to home base to purchase upgrades just be automated after the night phase ends to save the player the trip of having to run back? Overall great job!
Really impressive what you were able to accomplish in a short amount of time! This was fun to play! I found myself jump dashing most of the time to attack which felt good. I'm not sure what the purpose of the level layout was exactly, and why the player has to manually run back to home to purchase upgrades. Should going back to home base to purchase upgrades just be automated after the night phase ends to save the player the trip of having to run back? Overall great job!
Hello Nitro-Gen, This was amazing. you are very talented to be able to do all of this by your self, and get that much content in in 7 days. I think it's very polished. I'll try to not go over feed back others have said. I have a super ultra wide monitor. your title screen formed to it nicely. but your options overlay chopped off the top and bottom, which is the save setting button. I got stuck and had to turn off the game to reset it. Another feedback is it is not intuitive whether i'm getting hit or not. Perhaps some screenshake or visual vignette of taking damage. Another this is I saw a bunch of numbers flying by when i hit things. sometimes i saw multiple numbers. i assumed it was both of us taking damage. Hope this is helpful for ya. I rated all 5's except for the theme category. because of the not sure what to do in the beginning didn't give me the "Let there be Chaos" vibe. I'm sure it ramps up as it goes but i lost interest before i got to see what else was available.
nice world, nive game, good job
Game was almost unplayable for me even on lowest settings, unfortunately. Might be the first time I've heard of a jam game being too high quality..
cool, fun to play, pretty satisfying!
Good concept , some gliches .
Very Polished but still a little hard
Very polished, cool art and the dash mehanic is really really fun
The enemies give ender man vibes from minecraft lol
decent game, good work,
Play our game too.