Thanks for the feedback! Glad you are still having fun with it :D
Thinking Of Z
Creator of
Recent community posts
Hey versine, are you using the latest release?
That was patched by an itch.io user, and a new release was made.
You can view the latest version of this code here
After watching the Netflix adaptation of One Piece, Pirates have been top of mind for me. With the Godot Game Jam taking place this week I teamed up with my friend jhwj9617 to see if we could create a fun pirate-themed survival crafting game. What we settled on was a game we call Pirate Craft!
Pirate Craft is a fairly simple game. The evil pirate king has destroyed your ship and crew, you must sail around, plunder islands, chests, and castles for resources, and build the greatest ship on the high seas.
We are both programmers, so our art is not great, however, we were able to program quite a few mechanics into the game during the past week.
- A Randomly Generated World
- Dynamically generated events
- Turn-based combat
- A complete boat-building system (cannons, armor, decking, masts, crew)
- A simple day and night cycle
Pirate Craft is free in your browser and on PC. Attached are a few screenshots to give you an idea of what the game is like.
We hope you enjoy the game!
- Thinking of Z and jwhj9617
ShoTro, I'm glad you enjoyed the game and even played all the way through.
- I really need to fix this asap!
- Hmm, I hadnt considered this.
- Also good feedback, as fun as this is, it scales your power WAY too fast. Maybe you can choose to buy a weapon OR increase projectile count. They both fill the same slot. And then limit to 5-6 weapons / projectile increases.
- I made all of the nodes exist in the scene even when unused, however they are marked as "visible = false". For some reason the first time I turn an instance of a node from "visible = false" to "visible = true" it causes the game to stutter. I still havent figured this out, and it is causing issues on other games I am working on...
- I'll see if I can add a leash to bring them back if they get too far away.
- Strong yes. It does actually have a victory screen at 30 minutes, but I think the game becomes AFK at 10-15 minutes with the scaling being so broken.... so you never get there.
I found that with each item that I added ( weapon or new unit ) the game became harder to balance, and rather the learning about the game engine I was spending a ton of time tuning numbers and enemy HP etc, so I decided to take a break and publish it. But comments like this give me a lot of motivation to revisit it and see what I can improve.
Thanks again!